🎉 Big news at Filament Games! 🎉 We’re thrilled to share that Filament Games has been awarded a Bronze Award in the For-Profit Product, Innovation, or Service Categories of the #AnthemAwards! This recognition is especially meaningful to us as it highlights the innovation and impact of our game-based learning development services. We’re incredibly grateful to our amazing clients. Over the years, we’ve had the privilege of collaborating with organizations like iCivics, TPT - Twin Cities PBS, University of Wisconsin-Madison, the National Science Foundation (NSF), Carnegie Mellon University, the Smithsonian Science Education Center (SSEC), National Geographic Society, McGraw Hill, the U.S. Department of Education, and many more. Special thanks are in order to all our clients for making this award possible. Thank you all!! 🙏 Together, we’ve pushed the boundaries of what’s possible in game-based learning, creating meaningful, accessible, and impactful educational experiences for learners of all ages and backgrounds. At Filament Games, we’re on a mission to build a brighter, more equitable future through research, innovation, and groundbreaking partnerships. Let’s keep pushing boundaries together. 🚀 Check us out in the winner’s gallery here: https://lnkd.in/g774EEn6
Filament Games
Computer Games
Madison, Wisconsin 6,538 followers
Award-winning educational, serious, and MR/VR game developer. We create playful experiences that improve people's lives.
About us
Filament Games is a video game production studio that exclusively creates educational, serious, and AR/VR games. The company’s products combine best practices in commercial game development with key concepts from the learning sciences, resulting in memorable digital learning experiences with real-world impact. Since 2005, Filament Games has partnered with organizations such as Scholastic, McGraw-Hill Education, Oculus, and the Department of Education to deliver world-class game-based learning tools and simulations. Filament Games also has developed and curates an award-winning collection of learning games wrapped in a custom learning management system that has been implemented in districts across the country. For more information, visit http://www.filamentgames.com.
- Website
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http://www.filamentgames.com
External link for Filament Games
- Industry
- Computer Games
- Company size
- 51-200 employees
- Headquarters
- Madison, Wisconsin
- Type
- Privately Held
- Founded
- 2005
- Specialties
- Game Design, Game Development, Game-Based Learning, Serious Games, Educational Games, Learning Games, Augmented Reality, and Virtual Reality
Locations
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Primary
821 E Washington Ave
Suite 405
Madison, Wisconsin 53703, US
Employees at Filament Games
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Jennifer Javornik
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Alex Stone
CTO | Games for Impact | Web | Unity | Roblox | GenAI | iCivics
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Marvin Hawkins
I'm a project manager that cares deeply for my teams. I lead with empathy, and love helping teams do their best work.
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Joe Horan
Visual / Interaction Designer at Filament Games
Updates
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We're super excited to announce the launch of Salvage Safari, presented by Niagara Cares, a new recycling experience in Robot World on Roblox! This free experience showcases how gaming can bridge entertainment with environmental education for real-world impact, building sustainability awareness through engaging gameplay. Players master eco-literacy as they pilot their Crab Bots to clean up a beautiful beach environment, learning about how we sort refuse along the way. We hope to see you there - let's hit the beach! 🏖 Many thanks to our partners at Niagara Bottling, Games for Change, and Roblox for the opportunity to bring this experience to life! Play now ▶ https://lnkd.in/ge6U8T7Q
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After spending more than a year in deep AI research and implementation work, we've got some ✨opinions✨ about how to understand and demystify this emerging tech. Using examples like our AI prototype TAVIX made for the National Science Foundation (Award no. 2341190 - see attached video), this helpful guide breaks down the different types of applied AI currently in use, as well as the situations where they are most useful. Read more below and get in touch if you've got an AI-powered project you want to explore in 2025 - we can help! 👉 https://lnkd.in/gsJDRFeh
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Filament Games reposted this
Incorporating game-based learning into the classroom is transforming education by making learning both engaging and effective. Games offer more than just fun; they provide powerful educational benefits that enhance student engagement and understanding. 🔍 Why Game-Based Learning? •Increases Engagement: Games capture students' attention and make complex topics more approachable. •Promotes Critical Thinking: Many educational games challenge students to solve problems and think strategically. •Encourages Collaboration: Multiplayer and team-based games foster teamwork and communication skills. •Provides Immediate Feedback: Instant feedback helps students understand their progress and learn from mistakes in real-time. •Supports Diverse Learning Styles: Games can accommodate different learning preferences and paces, making education more inclusive. By integrating game-based learning into your teaching strategy, you can create a dynamic learning environment where students are motivated and excited to learn. It’s not just about playing games—it’s about leveraging the power of play to build essential skills and knowledge. How have you used game-based learning in your classroom or training programs? Share your experiences and insights in the comments! #K12 #Stride #GameBasedLearning #EdTech #StudentEngagement #InnovativeTeaching #Education #LearningThroughPlay
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🎉 We’re excited to share our latest innovation in game-based learning technology - TAVIX. This prototype AI robotics assistant built into our game RoboCo is set to transform STEM education by eliminating performance disparities between students, regardless of background. 🎥 See TAVIX in action: https://lnkd.in/gKtaeiq6 Key Features: - General STEM and robotics guidance - Context-sensitive game advice and responsive troubleshooting - Natural language interface for digital robot design and construct manipulation Developed under an NSF RAPID award (#2341190), TAVIX represents a concrete, positive application of AI in education. By democratizing access to high-level engineering experiences, we're not just teaching robotics - we're fostering digital literacy, critical thinking, and 21st-century skills essential for the future workforce. Our goal is scale this up to 100,000+ users within 5 years, significantly improving and refining the AI model performance. We're looking to collaborate with researchers, educators, and any other partners interested in further developing and implementing this technology. Follow us to keep an eye on our progress! #AIinEducation #STEMEquity #EducationalInnovation #NSFfunded
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Filament Games reposted this
#AI in Practice: Big thanks to Seth Lentz and the Workforce Development Board of South Central Wisconsin for hosting dozens of local business leaders in #Madison this week to hear about #ArtificialIntelligence applications in the workplace, their implementation, and how employers can upskill their #workforce. DWD Secretary Amy Pechacek gave an overview of Governor Tony Evers' Task Force on Workforce and Artificial Intelligence action plan which prioritizes strategies to build Wisconsin's competitive edge. In a panel discussion, Dan White of Filament Games shared his company's leading edge AI use cases and Gina Greenwood of UW Health shared her thoughts on AI in #healthcare. Panelist Israel Squires of Midpoint Consulting gave the following advice to companies that are exploring AI: "Think big but start small… start with small wins and build your organizational literacy in AI." For more, check out Secretary Pechacek's interview with WKOW-ABC 27's JT Cestkowski at the event: bit.ly/4ekLg8r
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Remember when AI in education sounded like a far-off dream? 💭 That future is now, and it's reshaping how students learn through games. We've assembled trailblazersJennifer Javornik, Taylor Shead, and Amanda Thompson for a SXSW EDU 2025 panel to showcase how AI transforms educational gaming. But we need your vote to make it happen! What you'll discover: 📛 How AI creates personalized learning journeys 💥 The impact of AI on student engagement and outcomes 🍿 Behind-the-scenes look at AI integration in game design Are you ready to be at the forefront of educational innovation? Cast your vote for “Best Use Cases of AI in Game-Based Learning” at SXSW EDU PanelPicker. Voting runs Aug 6-18, 2024. https://lnkd.in/gPhrndVY #SXSWEDU #SXSWEDU2025 #SXSWEDUpanelpicker #panelpicker #gamebasedlearning #educationalgames #edugames #learninggames #STEM #AI #AIEDU #AIeducation #AIforeducation #artificialintelligence
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Are you interested in innovative approaches to combat disinformation and enhance civic participation? Our SXSW EDU panel proposal, “Empowering Media Literacy Through Games,” brings together leaders in educational game design, Jennifer Javornik, Louise Dube, Elizabeth M H Newbury, and Susan Rivers to discuss: 📖 How game-based learning effectively teaches media literacy 🧑🏫 Strategies for implementing educational games in various settings 🖌️ The design process behind impactful civic engagement games 📈 Measuring the effects of these games on student outcomes As professionals in education, technology, or civic engagement, your insights are invaluable. Help bring this critical conversation to SXSW EDU 2025 by voting for our panel between August 6-18, 2024! Cast your vote here: https://lnkd.in/gP8TA-v9 #SXSWEDU #SXSWEDU2025 #SXSWEDUpanelpicker #panelpicker #medialiteracy #gamebasedlearning #educationalgames #edugames #learninggames #criticalthinking #civics #civicsedu #wilsoncenter #icivics #ithrivegames
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What if every student had a personal AI tutor within their educational games? That's not science fiction—it's happening now. At SXSW EDU 2025, we want to discuss the groundbreaking ways AI enhances game-based learning in our panel, “Best Use Cases of AI in Game-Based Learning.” From Stemuli's AI-powered career discovery platform to MindLabs by Explore Interactive's adaptive science activities, the future of education is here. This panel matters because you'll see real-world AI applications in education, understand how AI personalizes learning experiences, and explore the development challenges and triumphs. Help Jennifer Javornik, Taylor Shead, and Amanda Thompson bring this crucial conversation to Austin! Voting is open Aug 6-18: https://lnkd.in/gPhrndVY #SXSWEDU #SXSWEDU2025 #SXSWEDUpanelpicker #panelpicker #gamebasedlearning #educationalgames #edugames #learninggames #STEM #AI #AIEDU #AIeducation #AIforeducation #artificialintelligence
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You can now vote for our panel “Empowering Media Literacy Through Games,” for the SXSW EDU 2025 PanelPicker! If our panel is selected, we'll discuss how game-based learning tools can foster student media literacy and civic engagement. Join experts Jennifer Javornik from Filament Games, Louise Dube from iCivics, Elizabeth M H Newbury from The Wilson Center, and Susan Rivers from iThrive Games as we discuss cutting-edge games like NewsFeed Defenders and Infosphere Invaders. Learn about design processes, implementation strategies, and the measurable impact of these games on students' critical thinking skills. Your vote can make this happen! Voting is open from August 6-18, 2024. Cast your vote here: https://lnkd.in/gP8TA-v9 #SXSWEDU #SXSWEDU2025 #SXSWEDUpanelpicker #panelpicker #medialiteracy #gamebasedlearning #educationalgames #edugames #learninggames #criticalthinking #civics #civicsedu #wilsoncenter #icivics #ithrivegames