Your game prototype is behind schedule due to external dependencies. How will you steer it back on track?
When external dependencies throw your game prototype off track, it's crucial to reassess and adjust your plan. Steer it back on track with these strategies:
- Identify bottleneck issues. Pinpoint which dependencies are causing delays and work on alternative solutions.
- Communicate with stakeholders. Keep everyone informed about changes and adjusted timelines to manage expectations.
- Reallocate resources. Shift your team's focus to tasks that can be completed without the delayed dependencies.
How do you handle delays in your projects? Feel free to share your strategies.
Your game prototype is behind schedule due to external dependencies. How will you steer it back on track?
When external dependencies throw your game prototype off track, it's crucial to reassess and adjust your plan. Steer it back on track with these strategies:
- Identify bottleneck issues. Pinpoint which dependencies are causing delays and work on alternative solutions.
- Communicate with stakeholders. Keep everyone informed about changes and adjusted timelines to manage expectations.
- Reallocate resources. Shift your team's focus to tasks that can be completed without the delayed dependencies.
How do you handle delays in your projects? Feel free to share your strategies.
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The game prototype shouldn’t have external dependencies. The purpose of a prototype is to explore the core of the game and a few key unknowns. This can be done with basic shapes, simple interactions and out of the box VFX and sound packages. If you’re engaging external studios you’re either completely lacking execution talents in house or you’re over scoping your prototype. Get out of prototype hell by pruning it to the absolute core, by listing the essential questions and only blocking out those elements. Pick a tiny corner to start your vertical slice and don’t let it bleed into the game until it’s fun!
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When external dependencies slow down your game prototype, adaptability and clear communication are key. I’ve often found that redefining priorities and simplifying scope can bring a project back on track without sacrificing core features. For example, in my indie studio, we built in buffer time for dependencies but also developed a rapid prototype pipeline to ensure forward momentum even when waiting on external factors. The result? Teams remained productive, morale stayed high, and we had a playable demo ready to iterate on—meeting key deadlines while staying agile.
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Great strategies! In my projects, I handle delays by first analyzing the root causes and prioritizing issues that directly impact the timeline. I also maintain open communication with the team and stakeholders, ensuring transparency about the situation and setting realistic expectations. When possible, I look for quick wins—tasks that can be completed independently—to keep the momentum going. Finally, I always have contingency plans ready, allowing us to adapt swiftly to any unexpected challenges. Handling delays is all about staying proactive, adaptable, and keeping the project goals in clear focus
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I’d kick off by diving deep into the external dependencies causing delays and pinpointing the critical tasks that need our focus. By reallocating resources and boosting communication with the team and stakeholders, we can create a dynamic new timeline that keeps everyone in sync. Exploring creative alternative solutions will help us navigate these bumps in the road, while regular progress check-ins will ensure we stay on course toward our ambitious goals. Let’s turn these challenges into opportunities for innovation!
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To get your game prototype back on track despite external dependencies, start by assessing what’s causing the delays. Communicate openly with the teams involved—sometimes, just understanding their constraints can help. Prioritize critical tasks and consider adjusting timelines where possible. If certain dependencies are dragging, see if you can find alternatives or workarounds. Keep your team motivated by celebrating progress, even small wins. Flexibility is key; sometimes a pivot can lead to creative solutions that get you back on schedule!
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It may be time to analyze our strategy and reprioritize the efforts toward moving the game forward. - Are we dependent on this external resource to move forward? - Can we save time by replicating the external dependency internally? - Would adjusting the scope of the prototype help eliminate the need for external dependencies, and would the prototype still maintain a fun core gameplay loop if we do that? External dependencies generally are outside our control, so I suggest putting 80% of our effort towards a strategy that eliminates the need for external dependency or drastically reduces our dependence on those external factors. 20% of the effort will go towards getting that external dependency to align with our goal for the prototype.
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When facing delays due to external dependencies, it's crucial to reassess timelines and prioritize tasks that can be advanced independently. While working for the Borofpani web game portal (borofpani.com), we tackle this by breaking down the project into smaller, manageable goals, reallocating resources to areas less dependent on external factors. We also maintain open communication with all partners to expedite any roadblocks. Regular check-ins and flexible planning allow us to pivot when needed, keeping the project as close to the original schedule as possible.
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