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C++ Data Structures and Algorithms: Learn how to write efficient code to build scalable and robust applications in C++
C++ Data Structures and Algorithms: Learn how to write efficient code to build scalable and robust applications in C++
C++ Data Structures and Algorithms: Learn how to write efficient code to build scalable and robust applications in C++
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C++ Data Structures and Algorithms: Learn how to write efficient code to build scalable and robust applications in C++

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C++ is a general-purpose programming language which has evolved over the years and is used to develop software for many different sectors. This book will be your companion as it takes you through implementing classic data structures and algorithms to help you get up and running as a confident C++ programmer.

We begin with an introduction to C++ data structures and algorithms while also covering essential language constructs. Next, we will see how to store data using linked lists, arrays, stacks, and queues. Then, we will learn how to implement different sorting algorithms, such as quick sort and heap sort. Along with these, we will dive into searching algorithms such as linear search, binary search and more. Our next mission will be to attain high performance by implementing algorithms to string datatypes and implementing hash structures in algorithm design. We'll also analyze Brute Force algorithms, Greedy algorithms, and more.

By the end of the book, you'll know how to build components that are easy to understand, debug, and use in different applications.

LanguageEnglish
Release dateApr 26, 2018
ISBN9781788831970
C++ Data Structures and Algorithms: Learn how to write efficient code to build scalable and robust applications in C++

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    C++ Data Structures and Algorithms - Anggoro Wisnu

    C++ Data Structures and Algorithms

    C++ Data Structures and Algorithms

    Learn how to write efficient code to build scalable and robust applications in C++

    Wisnu Anggoro

    BIRMINGHAM - MUMBAI

    C++ Data Structures and Algorithms

    Copyright © 2018 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    Commissioning Editor: Richa Tripathi

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    Contributors

    About the author

    Wisnu Anggoro is a Microsoft Certified Professional in C# programming and an experienced C/C++ developer. He has been programming since junior high school (about 20 years ago) and started developing computer applications using the BASIC language in MS-DOS. He has a lot of experience with smart card, desktop, and web application programming.

    He is currently a senior smart card software engineer at CIPTA, an Indonesian company

    that specializes in the innovation and technology of smart cards.

    I would like to thank God, whose blessings have made me who I am today. My wife, Vivin, who has supported me to achieve all my dreams. To my beloved sons, Olav and Oliver, who are very naughty sometimes but never fail to make me happy every day. To my parents for their inspiration.

    Also, I would like to show my gratitude to Benediktus Dwi Desiyanto, my mentor and superior at CIPTA, who always helped me develop my skillsets.

    About the reviewer

    Mark Elston is a software engineer at an automated test equipment firm working primarily in IC and mobile device testing. His 30 years of experience include developing aircraft and missile simulations for the Air Force and Navy, hardware control systems for NASA, and tester operating systems for commercial products. He has also developed several Android applications for fun. His latest passion is delving into the world of functional programming and design.

    I would like to thank my wife for her understanding when I had a chapter to finish reviewing. I would also like to thank the Packt team for giving me the opportunity to work with them on this project. It has been enlightening and entertaining. Finally, I would like to thank the author for taking my comments into account. It is a pleasure to be part of a project where your inputs are valued.

    Packt is searching for authors like you

    If you're interested in becoming an author for Packt, please visit authors.packtpub.com and apply today. We have worked with thousands of developers and tech professionals, just like you, to help them share their insight with the global tech community. You can make a general application, apply for a specific hot topic that we are recruiting an author for, or submit your own idea.

    Table of Contents

    Title Page

    Copyright and Credits

    C++ Data Structures and Algorithms

    Packt Upsell

    Why subscribe?

    PacktPub.com

    Contributors

    About the author

    About the reviewer

    Packt is searching for authors like you

    Preface

    Who this book is for

    What this book covers

    To get the most out of this book

    Download the example code files

    Download the color images

    Conventions used

    Get in touch

    Reviews

    Learning Data Structures and Algorithms in C++

    Technical requirements

    Introduction to basic C++

    Creating your first code in C++

    Enhancing code development experience with IDE

    Defining the variables using fundamental data types

    Controlling the flow of the code

    Conditional statement

    Loop statement

    Leveraging the variable capability using advanced data types

    Developing abstract data types

    Applying C++ classes to build user-defined ADTs

    Playing with templates

    Function templates

    Class templates

    Standard Template Library

    Analyzing the algorithm

    Asymptotic analysis

    Worst, average, and best cases

    Big Theta, Big-O, and Big Omega

    Recursive method

    Amortized analysis

    Summary

    QA section

    Further reading

    Storing Data in Lists and Linked Lists

    Technical requirements

    Getting closer to an array

    Building a List ADT

    Fetching an item in the List

    Inserting an item into the List ADT

    Finding out the index of a selected item in the List ADT

    Removing an item from the List ADT

    Consuming a List ADT

    Introduction to node

    Building a Singly Linked List ADT

    Fetching an item in the LinkedList class

    Inserting an item in the LinkedList class

    Getting the index of the selected item in the LinkedList

    Removing an item from the LinkedList ADT

    Consuming the LinkedList ADT

    Building the Doubly Linked List ADT

    Refactoring the Node<T> data type

    Refactoring several operations in the LinkedList ADT

    Removing an element

    Inserting an element

    Consuming the DoublyLinkedList ADT

    Applying List and LinkedList using STL

    std::vector

    std::list

    Summary

    QA section

    Further reading

    Constructing Stacks and Queues

    Technical requirements

    Building a Stack ADT

    Fetching the item's value in the Stack ADT

    Pushing the items of the Stack ADT

    Popping the items from the Stack ADT

    Consuming a Stack ADT

    Another example of Stack ADT implementation

    Building a Queue ADT

    Getting a value from Queue ADT

    Inserting an element into the Queue ADT

    Removing an element from the Queue ADT

    Consuming the Queue ADT

    Building a Deque ADT

    Fetching a value from a Deque

    Enqueueing an element into the Deque ADT

    Dequeuing an element from the Deque ADT

    Consuming the Deque ADT

    Summary

    QA section

    Further reading

    Arranging Data Elements Using a Sorting Algorithm

    Technical requirements

    Bubble sort

    Selection sort

    Insertion sort

    Merge sort

    Quick sort

    Counting sort

    Radix sort

    Summary

    QA section

    Further reading

    Finding out an Element Using Searching Algorithms

    Technical requirements

    Linear search

    Developing a linear search algorithm

    Implementing the linear search algorithm

    Binary search

    Developing binary search algorithm

    Implementing binary search algorithm 

    Ternary search

    Developing ternary search algorithm

    Applying the ternary search algorithm

    Interpolation search

    Developing interpolation search algorithm

    Applying interpolation search algorithm

    Jump search

    Developing jump search algorithm

    Applying jump search algorithm

    Exponential search

    Developing exponential search algorithm

    Invoking the ExponentialSearch() function

    Sublist search

    Designing sublist search algorithm

    Performing sublist search algorithm

    Summary

    QA section

    Further reading

    Dealing with the String Data Type

    Technical requirement

    String in C++

    Constructing a string using character array

    Using std::string for more flexibility features

    Playing with words

    Rearranging a word to create an anagram

    Detecting whether a word is a palindrome

    Constructing a string from binary digits

    Converting decimal to binary string

    Converting binary string to decimal

    Subsequence string

    Generating subsequences from a string

    Checking whether a string is a subsequence of another string

    Pattern searching

    Summary

    QA section

    Further reading

    Building a Hierarchical Tree Structure

    Technical requirements

    Building a binary tree ADT

    Building a binary search tree ADT

    Inserting a new key into a BST

    Traversing a BST in order

    Finding out whether a key exists in a BST

    Retrieving the minimum and maximum key values

    Finding out the successor of a key in a BST

    Finding out the predecessor of a key in a BST

    Removing a node based on a given key

    Implementing the BST ADT

    Building a balanced BST (AVL) ADT

    Rotating nodes

    Inserting a new key

    Removing a given key

    Implementing AVL ADT

    Building a binary heap ADT

    Checking if the heap is empty

    Inserting a new element into the heap

    Fetching the element's maximum value

    Removing the maximum element

    Implementing a binary heap as a priority queue

    Summary

    QA section

    Further reading

    Associating a Value to a Key in a Hash Table

    Technical requirement

    Getting acquainted with hash tables

    Big data in small cells

    Storing data in a hash table

    Collision handling

    Implementing a separate chaining technique

    Generating a hash key

    Developing an Insert() operation

    Developing a Search() operation

    Developing a Remove() operation

    Developing an IsEmpty() operation

    Applying a HashTable ADT using a separate chaining technique in the code

    Implementing the open addressing technique

    Developing the Insert() operation

    Developing a Search() operation

    Developing the Remove() operation

    Developing an IsEmpty() operation

    Developing a PrintHashTable() operation

    Applying an HashTable ADT using a linear probing technique in the code

    Summary

    QA section

    Further reading

    Implementation of Algorithms in Real Life

    Technical requirements

    Greedy algorithms

    Solving the coin-changing problem

    Applying the Huffman coding algorithm

    Divide and conquer algorithms

    Solving selection problems

    Solving matrix multiplication calculations

    Dynamic programming

    Fibonacci numbers

    Dynamic programming and the coin-change problem

    Brute-force algorithms

    Brute-force search and sort

    Strengths and weaknesses of brute-force algorithms

    Randomized algorithms

    Rаndоm algorіthm classification

    Random number generators

    Applications of randomized algorithms

    Backtracking algorithms

    Arranging furniture in a new house

    Playing tic-tac-toe

    Summary

    QA section

    Further reading

    Other Books You May Enjoy

    Leave a review - let other readers know what you think

    Preface

    Data structures and algorithms are a must-learn for all programmers and software developers. Learning data structures and algorithms can help us solve problems, not only in programming but also in real life. Many people have found algorithms that solve specific problems. When we have a different problem, we can take advantage of the algorithm to solve it by ourselves.

    In this book, we will begin by giving you a basic introduction to data structures and algorithms in C++. We will then move on to learn how to store data in linked lists, arrays, stacks, and so on. We will look at some interesting sorting algorithms such as insertion sort, heap sort, merge sort, which are algorithms every developer should be familiar with. We will also dive into searching algorithms, such as linear search, binary search, interpolation and much more. 

    By the end of this book, you'll be proficient in the use of data structures and algorithms. 

    Who this book is for

    This book is for developers who would like to learn data structures and algorithms in C++. Basic C++ programming knowledge is recommended but not necessary.

    What this book covers

    Chapter 1, Learning Data Structures and Algorithms in C++, introduces basic C++ programming, including fundamental and advanced data types, controlling code flow, the use of an Integrated Development Environment (IDE), and abstract data types, which will be used in developing data structures. We will also analyze an algorithm using asymptotic analysis, including worst-average-best cases and an explanation of Big Theta, Big-O, Big Omega.

    Chapter 2, Storing Data in Lists and Linked Lists, explains how to build a linear data type to store data, that is, a list. It also will explain how to use the list data type we built earlier to create another data type, which is a linked list. However, before we build a data type in this chapter, we will be introduced to Node, the fundamental data type required to build a list and linked list.

    Chapter 3, Constructing Stacks and Queues, covers how to create stack, queue, and deque data types, which are also linear data types. We also explain how to use these three types and when we need to use them.

    Chapter 4, Arranging Data Elements Using a Sorting Algorithm, talks about sorting elements in a data structure. Here, we will learn how to arrange the order of elements using several sorting algorithms; they are bubble sort, selection sort, insertion sort, merge sort, quick sort, counting sort, and radix sort.

    Chapter 5, Finding out an Element Using Searching Algorithm, walks us through the process of finding an element in a data structure. By giving a value to the algorithm, we can find out whether or not the value is in the data structure. There are seven sorting algorithms we are going to discuss; they are linear, binary, ternary, interpolation, jump, exponential, and sublist search.

    Chapter 6, Dealing with the String Data Types, discusses how to construct a string data type in C++ programming. Using a string data type, we can construct several words and then do some fun stuff such as anagrams and palindromes. Also, we will learn about binary string, which contains binary digits only, and subsequent string, which is derived from another string. At last in this chapter, we'll discuss using pattern searching to find out a specific short string in a large string.

    Chapter 7, Building a Hierarchical Tree Structure, introduces the tree data structure, using which we can construct a tree-like data type. Using the tree data structure, we can develop a binary search tree; we can easily search any element in the tree using binary search algorithm. The binary search tree we have built can be also balanced to prevent a skewed tree. Also, in this chapter, we are going to implement a priority queue using a binary heap. 

    Chapter 8, Associating a Value to a Key in Hash Table, explains how to design a hash table, which is a data structure that stores an element based on the hash function. A collision might happen in a hash table data structure, so we also discuss how to handle the collision using separate chaining and open addressing techniques.

    Chapter 9, Implementation of Algorithms in Real Life, elaborates some algorithm paradigms and implements them in the real world. There are six algorithm paradigms to discuss in this chapter; they are greedy algorithms, Divide and Conquer algorithms, dynamic programming, Brute-force algorithms, randomized algorithms, and backtracking algorithms.

    To get the most out of this book

    To get through this book and successfully complete all the source code examples, you will

    need the following specifications:

    Desktop PC or Notebook with Windows, Linux, or macOS

    GNU GCC v5.4.0 or above

    Code Block IDE v17.12 (for Windows and Linux OS) or Code Block IDE v13.12 (for macOS)

    Download the example code files

    You can download the example code files for this book from your account at www.packtpub.com. If you purchased this book elsewhere, you can visit www.packtpub.com/support and register to have the files emailed directly to you.

    You can download the code files by following these steps:

    Log in or register at www.packtpub.com.

    Select the SUPPORT tab.

    Click on Code Downloads & Errata.

    Enter the name of the book in the Search box and follow the onscreen instructions.

    Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

    WinRAR/7-Zip for Windows

    Zipeg/iZip/UnRarX for Mac

    7-Zip/PeaZip for Linux

    The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/CPP-Data-Structures-and-Algorithms. We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

    Download the color images

    We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://www.packtpub.com/sites/default/files/downloads/CPPDataStructuresandAlgorithms_ColorImages.

    Conventions used

    There are a number of text conventions used throughout this book.

    CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: After finishing the wizard, we will have a new project with a main.cpp file.

    A block of code is set as follows:

        // in_out.cpp

        #include

        int main ()

        {

          int i;

          std::cout << Please enter an integer value: ;

          std::cin >> i;

          std::cout << The value you entered is << i;

          std::cout << \n;

          return 0;

        }

    When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

    class Node

    {

    public:

        T Value;

        Node * Next;

        Node(T value) : Value(value), Next(NULL) {}

    };

    Any command-line input or output is written as follows:

    g++ simple.cpp

    Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: We can create a new project by clicking on the File menu, then clicking New, and then selecting Project.

    Warnings or important notes appear like this.

    Tips and tricks appear like this.

    Get in touch

    Feedback from our readers is always welcome.

    General feedback: Email [email protected] and mention the book title in the subject of your message. If you have questions about any aspect of this book, please email us at [email protected].

    Errata: Although we have taken every care to ensure the accuracy of our content, mistakes do happen. If you have found a mistake in this book, we would be grateful if you would report this to us. Please visit www.packtpub.com/submit-errata, selecting your book, clicking on the Errata Submission Form link, and entering the details.

    Piracy: If you come across any illegal copies of our works in any form on the Internet, we would be grateful if you would provide us with the location address or website name. Please contact us at [email protected] with a link to the material.

    If you are interested in becoming an author: If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, please visit authors.packtpub.com.

    Reviews

    Please leave a review. Once you have read and used this book, why not leave a review on the site that you purchased it from? Potential readers can then see and use your unbiased opinion to make purchase decisions, we at Packt can understand what you think about our products, and our authors can see your feedback on their book. Thank you!

    For more information about Packt, please visit packtpub.com.

    Learning Data Structures and Algorithms in C++

    In this first chapter, we are going to build the solid foundations so we can go through the following chapters easily. The topics we are going to discuss in this chapter are:

    Creating, building, and running a simple C++ program

    Constructing an abstract data type to make a user-defined data type

    Leveraging the code with C++ templates and the Standard Template Library (STL)

    Analyzing the complexity of algorithms to measure the performance of the code

    Technical requirements

    To follow along with this chapter including the source code, we require the following:

    A desktop PC or Notebook with Windows, Linux, or macOS

    GNU GCC v5.4.0 or above

    Code::Block IDE v17.12 (for Windows and Linux OS) or Code::Block IDE v13.12 (for macOS)

    You will find the code files on GitHub—https://github.com/PacktPublishing/CPP-Data-Structures-and-Algorithms

    Introduction to basic C++

    Before we go through the data structures and algorithms in C++, we need to have a strong, fundamental understanding of the language itself. In this section, we are going to build a simple program, build it, and then run it. We are also going to discuss the fundamental and advanced data types, and before we move on to algorithm analysis, we are going to discuss control flow in this section.

    Creating your first code in C++

    In C++, the code is executed from the main() function first. The function itself is a collection of statements to perform a specific task. As a result of this, a program in C++ has to contain at least one function named main(). The following code is the simplest program in C++ that will be successfully compiled and run:

        int main()

        {

          return 0;

        }

    Suppose the preceding code is saved as a simple.cpp file. We can compile the code using the g++ compiler by running the following compiling command on the console from the active directory where the simple.cpp file is placed:

    g++ simple.cpp

    If no error message appears, the output file will be generated automatically. If we run the preceding compiling command on a Windows console, we will get a file named a.exe. However, if we run the command on Bash shells, such as Linux or macOS, we will get a file named a.out.

    We can specify the output file name using the -o option followed by the desired filename. For instance, the following compiling command will produce the output file named simple.out:

    g++ simple.cpp -o simple.out

    Indeed, when we run the output file (by typing a and then pressing Enter on a Windows console or by typing ./a.out and then pressing Enter on Bash shell), we won't see anything on the console window. This is because we don't print anything to the console yet. To make our simple.cpp file meaningful, let's refactor the code so that it can receive the input data from the user and then print the data back to the user. The refactored code should look as follows:

        // in_out.cpp

        #include

        int main ()

        {

          int i;

          std::cout << Please enter an integer value: ;

          std::cin >> i;

          std::cout << The value you entered is << i;

          std::cout << \n;

          return 0;

      }

    As we can see in the preceding code, we appended several lines of code so that the program can print to the console and the user can give an input to the program. Initially, the

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