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Australian educators abroad
Liam Young
Speculative architect and director; Coordinator SCI-Arc Fiction and Entertainment, Los Angeles; Founder of Tomorrow’s Thoughts Today and Unknown Fields
How we perceive the cultures and spaces around us is largely determined by mediums of fiction and entertainment. These extraordinary shared languages are the vehicles through which we exchange ideas and engage with our environment. It is impossible to underestimate the importance of media in the production of culture. In film, video games and literature, we have always imagined alternative worlds as a means to understand our own world in new ways.
Architects once speculated on the impacts of industrialization and then mass production. Now, the forces that shape our cities and spaces fall, to a large extent, outside the remit of what we traditionally understand as architectural practice. In the context of network technologies, autonomous infrastructure, immersive and pervasive media and a collapsing climate, it is urgent that we widen the scope of architecture beyond buildings alone. Too often, architecture programs are training students for a profession that no longer exists or that is, at best, struggling to remain relevant. Why shouldn’t architects design the next Hollywood blockbuster or virtual reality environment, video game landscape, marketing campaign or network platform? Ideology rarely evolves at the same pace as technology but, through these practices, we can imagine and speculate on the implications and consequences of these systems. In this way, storytelling is a critical act of architecture.
I run the postgraduate Master of Science in Fiction and Entertainment at the Southern California Institute of Architecture (SCI-Arc) in Los Angeles. In this one-year degree, students work with world-renowned professionals in the worlds of film, fiction, animation, games and documentary making to build new forms of architectural practice. We deploy techniques from these popular media to visualize new worlds and to prototype the architectural and urban possibilities of emerging technologies. Across the degree, we don’t just design singular buildings but, rather, we animate scenarios, narrate stories and visualize speculative worlds in which we can project new cultural trends and environmental, political and economic forces. We travel out on location shoots to document existing phenomena, exaggerate present trends and
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