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Cinema 4D from Maxon has had a long-deserved reputation as a leader in creating advanced motion graphics. With the acquisition and integration of the GPU rendering powerhouse Redshift into the Maxon family, motion graphics solutions have received a speed and efficiency boost.
This is because Redshift has tools that can create fast proxy geometry, which can drastically speed up responsiveness in Cinema 4D, both in the viewport and at render time.
In this tutorial, we will look at how powerful the Redshift Object tag can be for creating particle and spline geometry on the fly with X-Particles and the Matrix MoGraph object. All of this can be done without developing actual geometry in Cinema 4D, which can really slow a scene down.
We will also see how efficient the Redshift Proxy can be at speeding up the Cinema 4D viewport. A Redshift Proxy is a file, still or animated, which bakes out the selected geometry of a scene into separate files. These are both fast-loading and easy to use across a range of C4D scenes.
At the end of this tutorial, you will have learned skills that are transferrable into all elements of a Cinema 4D pipeline. Redshift Proxies are an incredibly powerful way to leverage large datasets easily in Cinema 4D.
AUTHOR
Mike Griggs
Mike Griggs is a 3D and visual effects artist with vast experience across the industry, as both a creator and a technical writer.
01 CREATE A CENTRAL OBJECT
Make a new Cinema 4D file for every element created, as this
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