Landor LINKS Ltd reposted this
PARKING FOR ALL https://lnkd.in/eGR_vqj7 ‘Parking for All’ is an interactive game developed by Andrew Potter, director of Parking Perspectives. The game, which features a model street, player cards and newspaper stories, explores a number of potential guidebook approaches for councils to make rationalised and consistent decisions about who gets what space. ‘Parking for All’ was unveiled at Traffic + Parking 2024, organised by Landor LINKS Ltd and programmed by Mark Moran Many thanks to Natalie Clarke for her brillant design work. PLAYERS' RESPONSES Richard Walker, head of parking, Mark Moran Essex Parking Partnership The Parking for All session explored the real issues that traffic planners face when trying to consider the social value of different measures at the kerbside. As an interactive game it allowed us to play out the roles of various members of the community, and ensured we considered all the views. Use of the kerbside is almost always a compromise between various groups and the social value exercise helped us understand a new dimension to the usage. Keith Kelly, senior business development manager, AppyWay The Traffic + Parking Conference in Manchester tried something new that really worked, based on the audience’s energy in the room. Instead of just talking about parking challenges, they turned the topic into a practical game – Parking for All. Everyone got to play a different role – some were residents, others were business owners or transport planners. Together, we had to figure out how to share limited street space between parking spots, delivery zones, bus stops, and bike lanes. By actually playing these roles, we understood the real world challenges much better than we would have from a typical presentation. Neil Herron, founder and chief executive, Grid Smarter Cities The Parking for All game made a refreshing change from death by PowerPoint and engaged people directly in roles and discussion that required them to see things from a perspective they may not normally consider. It also brought out comments, responses and engagement from people that would never be elicited in a Q&A session or panel debate. Parking for All broke down barriers and put people in a warmer, receptive and communicative environment. The scenarios and personas brought things down to relatable and understandable problems and communication on a human rather than an abstract level. Matthew Turner, head of product, Barbour Logic I enjoyed how well everyone took to their roles, it was well facilitated and lots of people got to have a say. I liked having to think about my particular stakeholder angle. I liked how a diverse range of stakeholders were represented. It helped me think of the problem from many different perspectives, some of which I'd never covered before. The Dutch auction to park outside our own homes was really interesting. I would recommend the game to others in the transport and parking sectors. #parking
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