Existent reposted this
Physical Magic in VR! When PRELOADED come into the studio, you know you're gonna some some off-the-cuff creative ideas we've not had before! With their ongoing mantra of PLAY WITH PURPOSE, I guess it's hardly surprising. We welcomed Richard Winter Kyle Tugwell Mink ette Ptolemy Raven Spare and Seb Carder to the Existent studio where they took part in The Light Garden before their creative impulses took over and they started experimenting with all the possibilities our platform affords. If you look closely, there's a lot at play here that results in people feeling comfortable and present enough to start playing, iterating and devising while in a virtual environment. The headline is: 💡 Full Physical Presence is achieved and sustained 💡 In this video, Ptolemy and Richard were physically relaxed and comfortable enough to start exploring more options in the environment and how the combining of physical and digital worlds can lead to some exciting, innovative experiences! Because everything in the Light Garden is dynamically present, you can just pick stuff up and try it, there any then, with no programming or anything required. The only thing you need is ideas and being able to try them out. And the guys at Preloaded have idea coming out of their ears. In the first instance Richard wanted to explore being able to "magically" move and summon the refreshing drink. How did we do it? Simple. I removed my wrist tracker - the IK held together - to free up my now-not-tracked-hand so when I moved the cup in the physical world, it looked like it was hovering in the virtual world. NEXT: like every creative process, Ptolemy gave a big dose of YES, AND and then he and Richard made the cup float, "passing" it between them with their new found magical powers. This is exactly the type of creative flow essential to a creative process - rapid, real time, physically present devising, ideating and iterating in VR without feeling like you need to throw your HMD off after 15 minutes. If you make people comfortable enough then the creative flow can be hit earlier and sustained for longer. What other tricks do you think we could do with mixing virtual/physical object?! HTC VIVE Unreal Engine Phil Stuart Matt Vernon-Clinch Dan Webb #vr #play #immersive #themepark #entertainment #magic