Exciting News! 🌟 The Make It Toolkit Poster has been translated into Portuguese, thanks to the incredible efforts of Masterclass graduate Marta Balula Dias! 🇵🇹🇧🇷 Thank you, Marta, for your dedication and contribution to the growing Make It community! 🙌 📎 Tag a Portuguese-speaking friend or colleague who needs this! 🎉 #BehavioralDesign #DesignComportamental #MakeItToolkit
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🌟 Make It Toolkit: Transforming Behavioral Insights into Real-World Impact 🌟 Welcome to the Make It Toolkit—your ultimate resource for designing experiences that drive positive behavior change. Rooted in cutting-edge behavioral science, our toolkit equips designers, innovators, leaders, and change-makers with 15 powerful, actionable strategies to solve complex challenges and create meaningful impact. 🤔 Why Make It? Today’s world is filled with incredible ideas, but translating those ideas into behaviors that stick is no small task. That’s where the Make It Toolkit comes in. We bridge the gap between psychology, design, and business, providing practical tools to help teams inspire action, overcome behavioral barriers, and align campaigns, products, services, change programs, and policies with human nature. 🛠️ 15 Strategies to Shape Behavior From “Make it Easy” to “Make it Social” and “Make it Meaningful,” our toolkit empowers you to tackle diverse challenges, including: Building habits that last Creating user-centered products Inspiring social and organizational change Designing environments that motivate 👥 Who Created Make It? Meet the team behind the toolkit—behavioral science practitioners and educators: Massimo Ingegno David McCann Preeti Kotamarthi Zac Fitz-Walter 🧩 How Can We Help You? Learn the Foundations: Take our 30-Day Behavioral Designer course[https://www.makeit.tools/make-it-starter Run a Behavioral Design Workshop: Get your Make It Box or reach out to us to organize a session tailored to your organization Project Support: Let us support your project with research, consulting, and advisory services 🚀 Join the Movement Explore how the Make It Toolkit can transform your approach to behavioral design. Follow us for insights, case studies, and tips on harnessing behavioral science to make a lasting impact! 🔗 Visit www.makeit.tools to learn more.
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https://www.makeit.tools
ลิงก์ภายนอกสำหรับ Make it Toolkit
- อุตสาหกรรม
- บริการออกแบบ
- ขนาดของบริษัท
- พนักงาน 2-10 คน
- สำนักงานใหญ่
- Bangkok
- ประเภท
- บริษัทเอกชน
- ก่อตั้งเมื่อ
- 2021
- ความชำนาญพิเศษ
- behavioral science gamification human-centred design design sprints co-creation change management UX และservice design
ตำแหน่งที่ตั้ง
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หลัก
Bangkok, TH
พนักงานที่ Make it Toolkit
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John Gusiff
Chief Experience Officer | CX Strategy | Brand Loyalty | Customer JTBD | Experience Design | makeit toolit | Behavioral Science | GenAI |
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David McCann
Behavioural Design - Product | Campaign | Culture
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Massimo Ingegno
Behavioural Science & Gamification | Health, Sustainability, Learning Tech | Design + AI | Lecturer | Consultant at United Nations | Creator…
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Kirati Suthidaychanai
Product Designer | UX Designer | Design system | Brand crafter
อัพเดท
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🎉 Big Congratulations! A huge shoutout to Premika PoSaw UXMC, Suanne Chan, Alicia Lee, Reina Lee, and Nicole Li for unlocking the Make It Practitioner Level! 🏆 Your amazing work blending behavioral design, AI, and storytelling to solve communication challenges has been nothing short of inspiring. This milestone is well-deserved, and we’re so proud of your creativity and dedication! Can’t wait to see what incredible things you’ll do next—cheering you on all the way! 🙌🚀 #BehavioralDesign #Innovation #MakeItPractitioner #CommunityOfPractice
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🎓 Wrapping Up the Annual Behavioral Design 2024 Masterclass! 🎉 The world now has 20 more Make it Toolkit Certified behavioral designers, including JULIAN (Juls) ROCHOLL, Ching-Feng SEE, Shivam Tiwari, Narudee 'Poom' Kristhanin, Sutham, Bangorn, Patricia, Daisy, Divya, Felix Herbst, Steven Shi, Alexander Vielhaber, Dae Lee, Ph.D., Marta Balula Dias, Pattana Lee, Peter Östlund, Reina Lee, Santiago Muñoz Sebastián A big thank you to all participants for your incredible commitment and engagement throughout the 8-week journey! Here’s to making meaningful changes with behavioral design. 🙌 #BehavioralDesign #Masterclass #MakeitToolkit
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🌟 What happens when you combine behavioral design, AI, and storytelling? 🌟 We’re thrilled to have partnered with GovTech Singapore to explore this exciting intersection and craft a solution to one of the most common problems in large organizations: communicating effectively with internal and external stakeholders. 👏 A huge shoutout to the incredible design team for their creativity and hard work: Premika PoSaw UXMC, Suanne Chan, Alicia Lee Reina Lee Nicole Li!
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🎉 The Make It Toolkit is the Winner! 🏆 We’re thrilled to share that the Make It Toolkit has been placed in the S-Tier 🌟 and earned the 1st spot out of 11 frameworks in Jared Peterson’s #FrameworkTierList series! Thank you, Jared Peterson, for such a thoughtful and comprehensive review. It’s incredibly inspiring to see how others interpret and apply the toolkit. Frameworks often shape how we engage with the world, and feedback like this keeps us motivated to continue making an impact. We’re excited to see how the Make It Toolkit continues to drive impactful behavioral design projects across industries. 🌍 And big news! The Make It Toolkit’s impact will soon skyrocket—starting in early 2025, we’ll officially welcome a global community of practice filled with incredible people. Stay tuned for updates! Massimo Ingegno David McCann Zac Fitz-Walter Kirati Suthidaychanai Preeti KS
Last framework in the #FrameworkTierList series! Time to review the Make It Toolkit. What is the Make It Toolkit? Created by Massimo Ingegno, The Toolkit consists of 15 strategies to consider when trying to change behavior, from “make it attractive” to “make it yours.” It offers an intermediate level of detail between abstract concepts like “motivation” and specific interventions like “social norms.” Strengths This level of description resonates with me quite a bit. Some frameworks dive into interventions too quickly, while others are too abstract, saying vague things like “increase motivation” or “persuade” without making it concrete how to do that. The Toolkit provides a consistent, intermediate level of analysis that’s easy to translate across frameworks and also between Behavioral Scientists and non-Behavioral Scientists. It’s particularly effective for organizing projects. Each strategy, while broad, can be tailored to the specific project (e.g., making it meaningful…by providing immediate feedback that connects behavior to purpose). And while 15 strategies are too many for any one project, The Toolkit pairs well with the Opportunity Solution Tree (reviewed last week) to help prioritize strategies and link them to interventions. Weaknesses The Toolkit doesn’t feel fully comprehensive, so I often add my own categories like “make it rewarding.” I also tend to split “make it social” into more specific categories (e.g., make it a social experience, make it normalized, competitive, authoritative, or accountable), as “social” feels too vague. That said, too many strategies can become overwhelming and so I understand why the cut-off is 15 strategies. I’m also not always compelled by the specific Behavioral Science interventions suggested under each strategy. I treat them as reminders of potential tools that might-maybe-could-potentially-possibly work rather than concrete recommendations. Final Ranking This is my favorite Behavioral Science framework. It strikes the right balance of detail, making it easy to coordinate with clients and integrate with other frameworks. While not comprehensive, it’s easy to add your own category as needed. And while it offers too many strategies for any single project, prioritizing and pairing it with the Opportunity Solution Tree resolves this issue. What’s not to like? Final verdict: S-Tier. Not just in the top tier, but the best framework in the top tier. It is my preferred framework for organizing a behavior change project. ___ Coming soon: A review of what I’ve learned doing this series. Stay tuned.
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Congrats, Moe Ash 🎉 Understanding the science of human behavior is too important to leave in the hands of a few. Now, you can learn its core principles in just 30 days, 10 minutes a day. What are you waiting for? Check out the course that could change your life 👇
Learning Architect 👨🎨 - Genially Ambassador - Gamification Enthusiast🐲 - Author at The Eureka Experience 🧩- CLDM - CACA - Assoc. CIPD - MA International Dev - Helping you create impeccable learning experiences 🧠🎯
🎉 Milestone Unlocked! 🚀 Hello L&D PEEPS!! Proud to share that I've officially completed the Make it Toolkit: Become a Behavioral Designer in 30 Days program! This journey was an enriching deep dive into the fascinating world of behavioral design (which I'm frankly addicted to), providing me with powerful tools to craft learning solutions that truly resonate. Whether it's about designing effective learning experiences or gamifying learning products, this certification has sharpened my abilities & cognition of behavioral design to make my solutions more engaging, impactful, & behaviorally sound. Huge shout-out to Massimo Ingegno, John Gusiff & team for their well curated learning journey! Very thankful for the opportunity. Excited to bring this newfound knowledge to future projects and collaborations! 🌟 #BehavioralDesign #LearningDesign #Gamification #instructionaldesign #gamificationoflearning
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John Gusiff's popular live course on Job-to-be-done powered by Behavioral Science is starting tomorrow. 🎓 🫶 Past graduates loved the learning experienced centred around real-world case studies. Don't miss it!
Chief Experience Officer | CX Strategy | Brand Loyalty | Customer JTBD | Experience Design | makeit toolit | Behavioral Science | GenAI |
JTBD + BeSci (Starts Thursday, 10/31): As part of my Maven Customer JTBD Listening Skills course we introduce the concept of listening for different behavioral barriers to progress (person, environment, motivation, ability, or prompt/attention-related). 📅 Starts October 31st; Three Sessions 👉 Sign-up here: https://lnkd.in/gYpt6iBw Types of Behavioral Barriers to Progress we listen for are related to: 😕 Person: Individual beliefs, personality traits, emotional states, and personal history can all influence behavior. ⛈ Environment: The physical or social environment can either support or hinder behavior. Lack of resources, unsupportive social norms, or inconducive physical settings are common environmental barriers. 👍 Motivation: Fluctuating levels of motivation due to varying internal states or external circumstances can impede consistent behavior change. 💪 Ability: Ability may differ as it relates to simplicity, time, money, brain cycles, social deviance, non-routine, etc.. 👀 Attention (Prompt): Without a prompt or cue, even motivated and capable individuals might fail to perform the desired behavior. We all face attention overload. JTBD + BeSci: Integrating these two methods enables both an understanding of the progress a customer is trying to make along with the behavioral-based barriers preventing them from making progress. P.S. If you liked this post, please give it a share, or a simple comment. Insightful 💡or Love ❤️ it! Customer Centric Solutions LLC #jtbd #besci #consumerbehavior #makeittoolkit #customerprogress #customerjourney #behavioralscience
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🚨 𝐅𝐢𝐧𝐚𝐥 𝐂𝐚𝐥𝐥: 𝟏 𝐒𝐩𝐨𝐭 𝐋𝐞𝐟𝐭! 🚨 Don’t leave us hanging with just 1 spot left for the once-a-year Masterclass—grab it while you can! Join Massimo, Preeti KS, Zac Fitz-Walter, and David McCann, along with guest experts as we dive deep into behavioral science and transform insights into practical strategies for marketers, designers, and change leaders. Highlights: 🎯 Live sessions every Saturday from October 26 (this Saturday!) to December 14 📚 Exclusive resources: templates, guides, and access to 300+ curated behavior design tactics 🤝 Engaging environment: learn, connect, and have fun with like-minded professionals ⏰ Don’t wait—secure the last spot before it’s gone! ⏰ 🚨𝐀𝐩𝐩𝐥𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬 𝐂𝐥𝐨𝐬𝐞 𝐓𝐨𝐦𝐨𝐫𝐫𝐨𝐰 October 23🚨 ⭐ See you this Saturday? #BehavioralScience #Gamification #UXDesign #ProductDesign #Psychology #GrowthHacking #ProductMarketing
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You are not irrational. And neither are your customers. Human behavior is fascinating because it's nuanced. An exploration of philosophy and psychology led us to find 7 archetypes that make this complexity a bit more actionable.
Behavioural Science & Gamification | Health, Sustainability, Learning Tech | Design + AI | Lecturer | Consultant at United Nations | Creator of the Make it toolkit | Bangkok, Phuket, Singapore, Italy
You are irrational! We’ve all heard it. Behavioral science often challenges the 'Homo Economicus' (Rational Man) myth, showing how our choices are shaped by biases. But does labeling us irrational help? 🤔 Yes and no. "Homo Irrationalis" (irrational/emotional) is only one piece of the puzzle. Reality is much more nuanced. In my design work (and probably yours), I have encounted at least 5 other types of human beings: 1. Homo Economicus 2. Homo Irrationalis 3. … 4 … 5 … 6 … 7 … And Why does this matter? Because the way we think of humans directly influences how we design. 🎙️ Tune into my AI-generated conversation for a deeper dive.