Summary
UaP in AudioScheduledSourceHandler::NotifyEnded
Product
Chrome
CVE
CVE-2020-6429
Tested Version
Chrome version: master branch build e577636, release build 80.3987.122 Operating System: Ubuntu 18.04
Details
This issue is similar to 1055788, in that an AudioHandler
is being posted to a task queue as a scoped_refptr
and the context_ UntracedMember
is destroyed while it is waiting in the task queue.
The AudioScheduledSourceHandler::Finish
method is called in the pre-rendering stage when DeferredTaskHandler::HandlePreRenderTask
is called and a stop is scheduled. (OfflineAudioContext::HandlePreRenderTasks
-> HandleStoppableSourceNodes
-> AudioScheduledSourceHandler::HandleStoppableSourceNode
-> AudioScheduledSourceHandler::Finish
)
This method posts a task to the main thread, wrapping the handler as a scoped_refptr
:
void AudioScheduledSourceHandler::Finish() {
FinishWithoutOnEnded();
PostCrossThreadTask(
*task_runner_, FROM_HERE,
CrossThreadBindOnce(&AudioScheduledSourceHandler::NotifyEnded,
WrapRefCounted(this)));
}
The AudioScheduledSourceHandler::NotifyEnded
method then calls GetExecutionContext
. However, it is possible for context_
to be destroyed while NotifyEnded
is waiting in the queue. This will cause UaP/UaF when Context()->GetExecutionContext()
is called in NotifyEnded
.
void AudioScheduledSourceHandler::NotifyEnded() {
DCHECK(IsMainThread());
if (!Context() || !Context()->GetExecutionContext())
return;
if (GetNode())
GetNode()->DispatchEvent(*Event::Create(event_type_names::kEnded));
}
A more detailed analysis can be found in ticket 1055788.
Impact
Use-after-free in renderer.
Coordinated Disclosure Timeline
- 02/03/2020 Reported as Chromium Issue 1057627
- 18/03/2020 Fixed in version 80.0.3987.149
Credit
This issue was discovered and reported by GHSL team member @m-y-mo (Man Yue Mo).
Contact
You can contact the GHSL team at [email protected]
, please include the GHSL-2020-038
in any communication regarding this issue.