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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
*/
/*
* Various functions useful for automated fuzzing that are enabled
* only in --enable-fuzzing builds, because they may be dangerous to
* enable on untrusted pages.
*/
[Pref="fuzzing.enabled",
Exposed=Window]
interface FuzzingFunctions {
/**
* Synchronously perform a garbage collection.
*/
static void garbageCollect();
/**
* Synchronously perform a cycle collection.
*/
static void cycleCollect();
/**
* Enable accessibility.
*/
[Throws]
static void enableAccessibility();
/**
* synthesizeKeyboardEvents() synthesizes a set of "keydown",
* "keypress" (only when it's necessary) and "keyup" events on focused
* widget. This is currently not aware of APZ since this dispatches the
* events into focused PresShell in current process. I.e., dispatched
* events won't be handled by some default action handlers which are only
* in the main process. Note that this does not allow to synthesize
* keyboard events if this is called from a keyboard event or composition
* event listener.
*
* @param aKeyValue If you want to synthesize non-printable key
* events, you need to set one of key values
* defined by "UI Events KeyboardEvent key Values".
* You can check our current support values in
* dom/events/KeyNameList.h
* If you want to synthesize printable key events,
* you can set any string value including empty
* string.
* Note that |key| value in aDictionary is always
* ignored.
* @param aDictionary If you want to synthesize simple key press
* without any modifiers, you can omit this.
* Otherwise, specify this with proper values.
* If |code| is omitted or empty string, this
* guesses proper code value in US-English
* keyboard. Otherwise, the value must be empty
* string or known code value defined by "UI Events
* KeyboardEvent code Values". You can check our
* current support values in
* dom/events/PhysicalKeyCodeNameList.h.
* If |keyCode| is omitted or 0, this guesses
* proper keyCode value in US-English keyboard.
* If |location| is omitted or 0, this assumes
* that left modifier key is pressed if aKeyValue
* is one of such modifier keys.
* |key|, |isComposing|, |charCode| and |which|
* are always ignored.
* Modifier states like |shiftKey|, |altKey|,
* |modifierAltGraph|, |modifierCapsLock| and
* |modifierNumLock| are not adjusted for
* aKeyValue. Please specify them manually if
* necessary.
* Note that this API does not allow to dispatch
* known key events with empty |code| value and
* 0 |keyCode| value since it's unsual situation
* especially 0 |keyCode| value with known key.
* Note that when you specify only one of |code|
* and |keyCode| value, the other will be guessed
* from US-English keyboard layout. So, if you
* want to emulate key press with another keyboard
* layout, you should specify both values.
*
* For example:
* // Synthesize "Tab" key events.
* synthesizeKeyboardEvents("Tab");
* // Synthesize Shift + Tab key events.
* synthesizeKeyboardEvents("Tab", { shiftKey: true });
* // Synthesize Control + A key events.
* synthesizeKeyboardEvents("a", { controlKey: true });
* // Synthesize Control + Shift + A key events.
* synthesizeKeyboardEvents("A", { controlKey: true,
* shitKey: true });
* // Synthesize "Enter" key on numpad.
* synthesizeKeyboardEvents("Enter", { code: "NumpadEnter" });
* // Synthesize right "Shift" key.
* synthesizeKeyboardEvents("Shift", { code: "ShiftRight" });
* // Synthesize "1" on numpad.
* synthesizeKeyboardEvents("1", { code: "Numpad1",
* modifierNumLock: true });
* // Synthesize "End" on numpad.
* synthesizeKeyboardEvents("End", { code: "Numpad1" });
* // Synthesize "%" key of US-English keyboard layout.
* synthesizeKeyboardEvents("%", { shiftKey: true });
* // Synthesize "*" key of Japanese keyboard layout.
* synthesizeKeyboardEvents("*", { code: "Quote",
* shiftKey: true,
* keyCode: KeyboardEvent.DOM_VK_COLON });
*/
[Throws]
static void synthesizeKeyboardEvents(DOMString aKeyValue,
optional KeyboardEventInit aDictionary = {});
};