Martin Strnad

Martin Strnad

Metro Manila
807 tagasubaybay 500+ na koneksyon

Tungkol Dito

Hello, Recruiters,

I appreciate your interest in my expertise. Here's a snapshot…

Mga Serbisyo

Aktibidad

Sumali ngayon upang makita lahat ng aktibidad

Karanasan

  • Freelance

    Global

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    Wroclaw, Lower Silesian District, Poland

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    Prague, The Capital, Czech Republic

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    Prague, The Capital, Czech Republic

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    Prague, The Capital, Czech Republic

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    Prague

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    Prague

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    Prague

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    Prague

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    Prague

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    Prague, The Capital, Czech Republic

Edukasyon

  • Literární akademie (Soukromá vysoká škola Josefa Škvoreckého) - Praha Graphic

    Josef Škvorecký Literary Academy, Prague

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    Mga Aktibidad at Samahan:Worked on several projects - published short stories in 3 books (see Publications for more details) while studying (more on http://www.hlavanehlava.cz/)

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Mga Publikasyon

Mga proyekto

  • Kingdom Come: Deliverance

    Kingdom Come: Deliverance is a story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire.

    See project
  • Age of Defenders

    A real-time strategy combining tower-defense principles with Command and Conquer style of assault type of gameplay.

    My role on the project was a design adviser for a short time and later on I helped to narrow down the lore of the game world and the whole single player story line.

    See project
  • Triple Sweets

    A match 3 game with polar bear + candy store stylization and gameplay focused on getting highest score by staying alive as long as possible.

    My role in the project:
    Main design consultant - I've designed and tweaked the core gameplay mechanics

    See project
  • Friendly Creatures

    A puzzle game aimed at small kids focusing on helping them to develop their logical thinking, motoric skills and the ability to match and sort things.

    The game was released only after I left the company and it was bought by a different company, ending up as a game released by Silicon Jelly studio.

    My role in the project:
    Game/level designer - I've helped to shape the core gameplay, tweaked the difficulty, wrote the main storyline

  • Nemo's Reef

    A Farmville type of game branded by the Finding Nemo Pixar movie.

    My role on the project:
    Game designer - I did market research, analyzed competition and created initial version of design documentation

    See project
  • Split/Second: Velocity

    J2ME racing game. A mobile tie in of the console game Split/Second

    My role in the project:
    Main game designer - creating concepts for approval and detailed design document (including the whole script with all dialogue trees, etc.) for the production
    Project manager - managing the production team, assigning tasks, tracking progress and resolving any possible design or production problems during the development, testing and the final release

  • Disney Solitaire Master

    J2ME game - a collection of various solitaire games.

    My role in the project:
    Main game designer - creating concepts for approval and detailed design document for the production
    Project manager - managing the production team, assigning tasks, tracking progress and resolving any possible design or production problems during the development, testing and the final release

    See project
  • Czech translation of Medal of Honor: Pacific Assault

    Translation of a popular FPS shooter with plenty of military terms.

    Worked on roughly 30% of all game texts.

  • Czech translation of The Lord of the Rings: The Battle for Middle-Earth

    Translation of a strategy game set in very popular Middle-Earth from well known Lord of the Rings books.

    Worked on roughly 30% of all game texts.

  • Czech translation of Thief Deadly Shadows

    Translation of hardcore stealth fantasy game with number of different English dialects.

    Worked on roughly 30% of all game texts.

  • DayZ

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    DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which you follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. There are no superficial tips, waypoints, built in tutorials or help given to players. Every decision matters, there are no save games, no extra lives, every mistake can be lethal. If you fail, you lose everything and you need to play again from the beginning with nothing but your wits, and your two hands. Fight the…

    DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which you follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. There are no superficial tips, waypoints, built in tutorials or help given to players. Every decision matters, there are no save games, no extra lives, every mistake can be lethal. If you fail, you lose everything and you need to play again from the beginning with nothing but your wits, and your two hands. Fight the hostile environment, where every other player can be friend or foe and nothing can be taken for granted. This is DayZ, this is your story.

    Other creators
    See project
  • On Words

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    A real-time words game focused on competitive gameplay and metagame.

    My role on the project was the Lead Game Designer, preparing the design document, brainstorming features, creating UI and user flow wireframe. Later on I took charge of the project as a Project Manager and pushed it to the global release on FB.

    See project
  • Caveman Dash

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    A variation on oldschool puzzle game with hardcore difficulty.

    My role in the project:
    Game design consultant - I've helped to shape the core gameplay
    Gameplay tester / additional level designer - I was helping to test the game, reporting bugs and other issues while fixing some of the level design issues myself

    See project
  • Spaced Away

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    A stylish puzzle game with gravity hook based gameplay mechanics.

    My role in the project:
    Main game designer - I came up with the game play mechanics and later on created detailed design document for the production
    Project manager - managing the production team, assigning tasks, tracking progress and resolving any possible design or production problems during the development, testing and the final release
    Level designer - I've created almost all the levels in the game

    See project
  • Thor: Son of Asgard iOS

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    iOS fighting/brawler game based on the movie Thor based on the Marvel comic book series Thor.

    My role in the project:
    Main game designer - creating concepts for approval and detailed design document for the production

    See project
  • Thor: Son of Asgard J2ME

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    J2ME fighting/brawler game. A beat-em up game based on a movie Thor based on the Marvel comic book series Thor.

    My role in the project:
    Main game designer - creating concepts for approval and detailed design document (including the whole script with all dialogues, etc.) for the production
    Project manager - managing the production team, assigning tasks, tracking progress and resolving any possible design or production problems during the development, testing and the final release

  • Hannah Montana Secret Star

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    J2ME adventure game based on the TV series Hannah Montana.

    My role in the project:
    Main game designer - creating concepts for approval and detailed design document (including the whole script with all dialogue trees, etc.) for the production
    Project manager - managing the production team, assigning tasks, tracking progress and resolving any possible design or production problems during the development, testing and the final release

Mga Karangalan at Award

  • Official Honoree in Mobile category of 16th Annual Webby Awards

    Webby Awards - http://www.webbyawards.com/

    Game Spaced Away that I have designed and managed its production was an Official Honoree in Mobile category of the 16th Annual Webby Awards

  • FWA MOBILE OF THE DAY Award

    Favourite Website Awards - http://www.thefwa.com

    Game Spaced Away that I have designed and managed its production was awarded by the FWA:

    http://www.thefwa.com/mobile/spaced-away

Mga Wika

  • English

    Ganap na propesyonal na proficiency

  • Czech

    Native o bilingual na proficiency

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