The Xbox Series X/S version of Black Myth: Wukong might be a while off yet, as an insider claims it is suffering from significant technical issues.
Black Myth: Wukong has launched on PlayStation 5 and PC to huge success in its opening week, thanks to its overwhelming popularity in China.
The Chinese-developed game, which is rooted in Chinese mythology, has led to a sales spike for PlayStation 5 consoles in the country. It has also broken records on Steam, surpassing the peak player count of both Elden Ring and Cyberpunk 2077.
With all this success, Microsoft is no doubt kicking itself that the Xbox Series X/S version failed to make the launch date. Developer Game Science recently said the Xbox version needed ‘optimising’ to ‘meet our quality standards’ as the reason for the delay, but now an insider has claimed to have a more specific explanation for the hold up.
According to eXtas1s, who previously leaked the white digital Xbox Series X, the Xbox port has been ‘indefinitely delayed’ due to to a technical issue known as ‘memory leak’ – which occurs when software fails to release discarded memory which is not being used, leading to significant crashes and performance issues.
‘Due to this issue, the game has not passed Xbox’s bug detection tests and has therefore been indefinitely delayed until they manage to optimise the game for Series X/S,’ they added.
According to eXtas1s sources at Gamescom, the studio plans to set a release date for Black Myth: Wukong on Xbox once they get approval. While they ‘don’t yet know when or how’, it’s said the Xbox port is ‘close to being ready’ outside of that specific error.
In a follow-up post on Twitter, eXtas1s clarified that the Xbox port has already failed the ‘very strict’ bug detection tests twice, which is the reason for the delay without a date.
While it’s not cited specifically as the reason, it’s likely these failed tests are connected to the Xbox Series S version, due to the console’s limitations. Baldur’s Gate 3 was similarly delayed on Xbox due to technical issues in running the split-screen feature on the console.
Microsoft policy means every game across Xbox Series X and Xbox Series S must have the same features (except resolution and frame rate), so it can’t be released until both versions are in working, playable order.
It’s an unfortunate problem which, along with poor console sales, seems to have contributed to a decline in publisher support for Xbox over recent years, as it becomes more difficult to get modern, demanding games on the system.
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