Shane Canning

Shane Canning

日本 東京都
7020人のフォロワー つながり: 500人以上

概要

I have been working as a Level Designer for sixteen years now! I have been responsible…

貢献

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職務経験

  • UNSEEN Inc.  グラフィック

    UNSEEN Inc.

    Tokyo, Japan

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    Tokyo, Japan

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    Online

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    Tokyo, Japan

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    Burbank, CA

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    Burbank, California

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    Greater Salt Lake City Area

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    Atlanta, Georgia, United States

学歴

プロジェクト

  • Kemuri

    KEMURI summons you into a realm where the unpredictable meets the extraordinary in an urban jungle where mysterious creatures - YOKAI - hide amongst the population. Become a YOKAI HUNTER and use your FOX WINDOW to unravel the mysteries of the city and bring balance to the world. Dive into a thrilling adventure alone or with friends, hunt yokai in style, collect their powers and face even greater challenges.

  • Disney Infinity 3.0

    Level Designer on multiple interiors of the Star Wars : The Force Awakens Play Set. Large interior levels.
    - Han and Chewy's Freighter
    - Star Killer Base (Last Level)

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  • Disney Infinity - Marvel Super Heroes Edition (2.0)

    Level Designer on the Spider-Man Play set. Ownership over multiple Interior levels (3) and helped prototype the "fun" early on for interior levels and game play.
    - Two Sewer levels
    - Laboratory Level

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  • Disney Infinity (1.0)

    One of the lead Architects (level designers) on the Cars Play set. Designed Radiator Springs town and all of the races, missions, challenges, etc inside it. Helped manage Willy's Butte, and took this play set from start to finish with a small team.
    - Radiator Springs and all block out and missions within it.

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  • Cars 2: The Video Game

    Level Designer on Arena Mode Oil Rig and helped with the general design of Arena mode, its mechanics and prototyping before production.
    - The Oil Rig

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  • Toy Story 3 : The Video Game

    Level Designer on a few different worlds. Day care level (Prison Break ) and the Stunt Park area. Also helped out on Enchanted Glenn Wii. From Design to shipped.
    - Prison Break Day care
    - Stunt Park
    - Enchanted Glenn (Wii)

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  • Jabberwocky

    Spent about 8 months designing levels, boss fights, vertical slice demo, and helping with the start of design. Project was canceled.
    - Combat Encounters within Blur Video Space
    - Multiple Level block-outs during prototyping and the start of production phase.

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  • Bolt The Video Game

    My first project in the industry. Helped optimize the game for Wii, PS2, etc and did collision passes for multiple levels. Helped make destructible assets. QA.

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  • Square Enix Original IP

    Two years of Level Design development work on a now canceled title at Square Enix.

  • Ratchet and Clank: Rift Apart

    Level Designer on a small team. Created block outs for multiple levels and helped pre production with prototyping modes and game play along with levels looks and mechanics.

  • Spider-Man PS4 CTNS

    Spider-Man PS4 - CTNS. City That Never Sleeps DLC content
    - Black Cat Chase - Through the streets, Subway, and City
    - Cover for the Cat Mission
    - Hammer Head - Don's Last Stand - Rooftop Fights and Street Level Diggers

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  • Spider-Man PS4

    Spider-Man exclusive for Sony on PS4.
    My responsibilities included 3 large levels being taken from start to finish. As Designers at insomniac we create a pitch for the level, working that into a block out and taking it through missions and scripting all the way to final polish.
    - Fisk Tower - Introduction mission of the Game
    - Ryker's Prison Exterior - Beginning of the end of Act 2
    - The RAFT - E3 2018 Sony presentation level, along with ending of act 2

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  • Disney Infinity 3.5 Finding Dory

    Owned the 3D Reef for Dory, and all of its content, missions, and game-play.
    - 3-D Space for MLI Reef area with customization and missions

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