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Aldo Culquicondor
,
Wouter van Oortmerssen
5
10/23/17
How to process a Mesh (keep data in CPU)?
Right. However, I am already loading the mesh for rendering, too. That's why I thought that it
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How to process a Mesh (keep data in CPU)?
Right. However, I am already loading the mesh for rendering, too. That's why I thought that it
10/23/17
Aldo Culquicondor
,
Wouter van Oortmerssen
4
9/18/17
How to setup a renderer with fplbase_stdlib
Yes, I solved the building with fplbase_stdlib. I'm targeting Daydream, so I can't use the
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How to setup a renderer with fplbase_stdlib
Yes, I solved the building with fplbase_stdlib. I'm targeting Daydream, so I can't use the
9/18/17
AL
,
Wouter van Oortmerssen
3
10/3/16
HELP: Rendering to texture
From your code, there's nothing obviously causing the weird lines. There's one major problem
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HELP: Rendering to texture
From your code, there's nothing obviously causing the weird lines. There's one major problem
10/3/16
Mop Krayz
, …
Wouter van Oortmerssen
6
11/20/15
2d sprites
Right now, rendering sprites is relatively easy (see documentation for more detail): Set up an ortho
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2d sprites
Right now, rendering sprites is relatively easy (see documentation for more detail): Set up an ortho
11/20/15