Jari Pauna

Jari Pauna

Helsinki, Uusimaa, Finland
5 t. seuraajat 500+ yhteyttä

Tietoja

With over 25 years of leadership experience spanning gaming, technology, and…

Toiminta

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Kokemus

  • Brimstone AI Graafinen
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    Helsinki Area, Finland

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    Finland

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    Helsinki Area, Finland

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Koulutus

  • VC Lab Graafinen

    VC Lab

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    The Venture Institute is the top program for associates and venture partners to learn venture capital for career growth.

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Projektit

  • Racing Paradise

    Racing x Esports x UGC
    PC / Consoles
    (Mobile)

  • Apex Kings NFT Racing

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    Casual racing game with digital collectibles. Real brands, current and heritage cars, collection meta.

  • Race Team Rivals NFT Garage

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    Crypto x gaming

  • Top Gear Road Trip mobile game

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    Mobile game based on Top Gear IP, launched on iOS and Android

    Katso projekti
  • Circle Breaker mobile game

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    Circle Breaker mobile game for iOS and Android

    Muut tekijät
    Katso projekti
  • Clash of Race Teams mobile game

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  • Jane Austen Match3 mobile game

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Kunnianosoitukset ja palkinnot

  • Permanent exhibition in The Finnish Museum of Games for Dragon Tree game

    The Finnish Museum of Games

    Lohikäärmepuu (1990), Andy Pilke and Jari Pauna / Yleisradio (Finnish Broadcasting Co)

    "Lohikäärmepuu (“Dragon Tree”) is a unique piece of the Finnish history of gaming and radio."

    "Lohikäärmepuu was broadcast on Radio Mafia, and it was a role-playing game that listeners could play over the phone. The hosts described the game world on the live radio broadcast, and the callers tried to solve problems by coming up with their own creative solutions. The show was known for its high…

    Lohikäärmepuu (1990), Andy Pilke and Jari Pauna / Yleisradio (Finnish Broadcasting Co)

    "Lohikäärmepuu (“Dragon Tree”) is a unique piece of the Finnish history of gaming and radio."

    "Lohikäärmepuu was broadcast on Radio Mafia, and it was a role-playing game that listeners could play over the phone. The hosts described the game world on the live radio broadcast, and the callers tried to solve problems by coming up with their own creative solutions. The show was known for its high level of difficulty, and it collected a group of enthusiastic fans during its lifetime. The script for Lohikäärmepuu was prepared by drawing maps and diagrams of different events, but the final story was created during the interaction with the caller. The show’s success is largely attributable to the improvisation skills of Pilke and Pauna."

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