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Information Tracking in Games on Graphs

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Abstract

When seeking to coordinate in a game with imperfect information, it is often relevant for a player to know what other players know. Keeping track of the information acquired in a play of infinite duration may, however, lead to infinite hierarchies of higher-order knowledge. We present a construction that makes explicit which higher-order knowledge is relevant in a game and allows us to describe a class of games that admit coordinated winning strategies with finite memory.

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Correspondence to Dietmar Berwanger.

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Berwanger, D., Kaiser, Ł. Information Tracking in Games on Graphs. J of Log Lang and Inf 19, 395–412 (2010). https://doi.org/10.1007/s10849-009-9115-8

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  • DOI: https://doi.org/10.1007/s10849-009-9115-8

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