☁ Anamaria Todor

☁ Anamaria Todor

København, Region Hovedstaden, Danmark
4 t følgere 500+ forbindelser

Om

As a professional and a freelancer, I have been programming for over 5 years with big…

Artikler af ☁ Anamaria

Bidrag

Aktivitet

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Erfaring

  • Amazon Web Services (AWS) Grafik

    Amazon Web Services (AWS)

    Copenhagen, Capital Region, Denmark

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    Copenhagen, Capital Region, Denmark

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    Copenhagen Area, Capital Region, Denmark

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    Copenhagen Area, Denmark

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    Copenhagen Area, Denmark

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    Copenhagen Area, Denmark

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    Copenhagen Area, Denmark

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    Jackson, Michigan Area

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    Copenhagen Area, Denmark

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    Copenhagen Area, Denmark

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    Brasov County, Romania

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    Brasov County, Romania

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    Brasov County, Romania

Uddannelse

Licenser og certificeringer

Erfaring med frivilligt arbejde

  • Social Media and Publications Manager

    GRASP Copenhagen

    9 måneder

    Borgerrettigheder og socialt arbejde

    GRASP is a global Romanian non-profit organization committed to creating long lasting solutions to gaps in public policy, active citizenship and transfer of knowledge, by connecting human capital, ideas and people interested in contributing to Romania's development

    Mission: to actively contribute to the constant modernization and democratization of Romania through civic involvement and professionalism.

    Vision: a democratic, European, competitive and fair Romania which offers…

    GRASP is a global Romanian non-profit organization committed to creating long lasting solutions to gaps in public policy, active citizenship and transfer of knowledge, by connecting human capital, ideas and people interested in contributing to Romania's development

    Mission: to actively contribute to the constant modernization and democratization of Romania through civic involvement and professionalism.

    Vision: a democratic, European, competitive and fair Romania which offers equal opportunities for all its citizens. It is an active and responsible player which brings added value to the international sphere.

Udgivelser

Fag/kurser

  • Advanced Programming

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  • Algebra, Analytical Geometry and Graphs

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  • Algorithms and Complexity (Java)

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  • American History, Geography, Democracy and Education

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  • Analogue Electronics

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  • Anthropology

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  • Biomedical Equipment

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  • CS 101: Building a Search Engine

    http://www.udacity.com/

  • CS 373: Programming a Robotic Car

    http://www.udacity.com/

  • Circuit Analysis and Synthesis

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  • Cisco CCNA

    http://www.cisco.com

  • Computer Architecture and Organization

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  • Computer Assisted Design

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  • Data Structures (Java)

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  • Data Transmission and Computer Networks

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  • Databases (MySQL)

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  • Development Studio (Android)

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  • Digital Electronics

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  • Digital Image Processing

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  • Digital Signal Processing

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  • Electromagnetic Compatibility

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  • Electronic Component technologies

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  • Electronic Devices

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  • Embedded Systems

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  • Extreme Multiprogramming

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  • Film Studies & Visual Art Studies

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  • Fundamental Electronic Circuits

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  • Hardware description Languages

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  • Integrated Circuit Design

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  • Introduction in Artificial Intelligence

    https://www.ai-class.com/

  • Introduction to Cultural Studies

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  • Introduction to Electronic Circuits

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  • Introduction to Signal Processing and Transmission

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  • Introduction to electrotechnics

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  • Mathematical Analysis

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  • Memories, Interfaces, Peripherals

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  • Microprocessor Architecture and Organization

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  • Multimedia Technologies

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  • Object Oriented Programming (C++ & Java)

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  • Popular Culture

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  • Power Electronics

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  • Principles of Computer System Design

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  • Probabilities and Statistics

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  • Sensors and Transducers

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  • Simulation Techniques

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  • Software Design and Software Architecture

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  • Special Mathematics

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  • Statistical Methods for Machine Learning

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  • System Theory

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Projekter

  • Descriptive matrix factorization for recommender systems in digital interactive entertainment

    Recommender systems can be effectively used in the field of digital interactive entertainment and game development to improve the quality of gameplay. In the classical sense, recommenders are already used in the context of games by review websites and distribution platforms to suggest players other games they could try based on what they already like. However, games themselves rarely employ them. This is firstly due to the game developers' reluctance to take player preferences into account and,…

    Recommender systems can be effectively used in the field of digital interactive entertainment and game development to improve the quality of gameplay. In the classical sense, recommenders are already used in the context of games by review websites and distribution platforms to suggest players other games they could try based on what they already like. However, games themselves rarely employ them. This is firstly due to the game developers' reluctance to take player preferences into account and, secondly, due to the fact that the data models recommender systems rely on take considerable time to compute, making them difficult to use in real-time applications such as video games.

    This thesis tries to address the mentioned disadvantage by adapting Simplex Volume Maximization Non-Negative Matrix Factorization, a relatively new, easily scalable and linear time algorithm previously used in the field of archetypal analysis, to the field of recommender systems. The algorithm is implemented and evaluated from the scalability, performance, prediction accuracy and interpretability points of view in a structured framework. It is compared with a modified Singular Value Decomposition method which has more or less become the standard in model-based recommending techniques since the 2006 Netflix challenge. Empirical findings suggest that while SiVM-NMF scales better than SVD to large datasets, it cannot be used with recommender systems in its current form, most likely because of its geometric interpretation incompatibility with sparse data.

    Further research is needed to seamlessly adapt SiVM-NMF to the recommender systems domain, but a functional SiVM-NMF recommender would be an important step closer to actively using online recommender systems in the field of digital interactive entertainment, in order to engage players more closely with games by providing content that constantly challenges them based on their skill level, yet never overwhelms

    Andre skabere
    Se projekt
  • HOTAH Videogame

    HOTAH is a 2D/3D puzzle platformer.
    The Tree of Life is dying and Hotah is tasked by the great ancestors to save it,
    To save the tree, Hotah must capture the powers of nature and thereby heal the tree.

    Andre skabere
    Se projekt
  • Dragon Proof of Concept

    Kogama is a Unity browser based MMO game which focuses on collaborative content creation. The users can create levels/games and items which they can share with the rest of the community and they can also play other people's creations or buy and use their items in their own project.

    During our internship we had to develop a dragon NPC proof of concept and prepare it for deployment into the live game environment.

    Andre skabere
    Se projekt
  • Little Brothers Mini-Game

    Little Brothers is a game developed in five days by a team of fifteen people, under the Dadiu initiative. Visit the link to play the game and to read juicy post-mortem details.

    Andre skabere
    Se projekt
  • Requirement specification for E-learning program

    I have been chosen out of 200 candidates in the first ever One-Week Company Dating Initiative of Work in Denmark.

    The project I have been assigned to consisted in helping Danelec, a company that sells special ship parts around the world to devise a technical solution for elegantly teaching the users (mostly captains and mates, but also support staff) how to use the purchased products.

    Andre skabere
    Se projekt
  • Development of a new image segmentation algorithm

    My Bachelor Degree Project consisted in developing a new algorithm for image segmentation based on the extraction of local features in colour images.

    • Local feature used: the fractal dimension calculated using the correlation dimension

    • Field of application: medical field - melanomas can be automatically isolated in skin pictures using the fractal dimension; then they can be qualitatively weighed as cancerous or non-cancerous based on the textural complexity estimated through…

    My Bachelor Degree Project consisted in developing a new algorithm for image segmentation based on the extraction of local features in colour images.

    • Local feature used: the fractal dimension calculated using the correlation dimension

    • Field of application: medical field - melanomas can be automatically isolated in skin pictures using the fractal dimension; then they can be qualitatively weighed as cancerous or non-cancerous based on the textural complexity estimated through the same fractal dimension;

    Andre skabere
    Se projekt
  • Video Games as Myth Reconstructions

    To associate myths with computer games may at first appear as nonsense, as a random connection between two concepts that loosely stand together. Firstly, because myths are most of the times treated as “cultural realities” that belong to a “traditional and archaic society”. Secondly, because computer games are products that emanate exclusively from contemporary society, they represent the ultimate form of digital entertainment and cyber-reality expression. The two concepts seem separated not…

    To associate myths with computer games may at first appear as nonsense, as a random connection between two concepts that loosely stand together. Firstly, because myths are most of the times treated as “cultural realities” that belong to a “traditional and archaic society”. Secondly, because computer games are products that emanate exclusively from contemporary society, they represent the ultimate form of digital entertainment and cyber-reality expression. The two concepts seem separated not only by time or space, but by the very nature of the human societies that create them. In my Bachelor Degree Project I tried to build a coherent link between the two apparently incompatible terms and, at the same time, I tried to observe this link on some of the most thorough games of all time, Bioshock and Braid.

    The first step in the process was defining “myth”, mainly from the comparative perspective of Campbell (1988) and Eliade (1957), while also trying to link their findings to the rest of the academic literature. The second step was building a theoretical framework that could help in the analysis of video games, which are a relatively recent academic field of study. Using the theories of Buckingham (2006), Juul (2003), Pearce (2002), Newman (2004) and Aarseth (1998), I explained what exactly is understood through video games and tried to establish whether they are a pure cultural product of the American society. The actual video game analysis was concerned with whether all video games replicate myth structures, and to what extent these structures are different from what can be found in traditional forms of media.

    I also touched upon the social and cultural aspects of video games and analysed how gamers play an important part in myth propagation and transformation. The two fundamentally different games were used in the analysis to trace the point at which games become self-conscious of their mythical role and question their own (sur-)reality.

    Andre skabere
    • Liliana Hamzea
    Se projekt

Testresultat

  • Prøve i Dansk 3

    Resultat: 10 out of 12

    Prøve i dansk 3 kræver, at du behersker dansk på et relativt højt niveau, nemlig niveau B2
    ifølge Den Fælleseuropæiske Referenceramme for Sprog.

  • TOEFL

    Resultat: 116 out of 120

    The TOEFL iBT test measures your ability to use and understand English at the university level. And it evaluates how well you combine your listening, reading, speaking and writing skills to perform academic tasks.

  • Cambridge CAE

    Resultat: A

    Cambridge English: Advanced (known as Certificate in Advanced English - CAE) is a high-level language qualification in English for demanding professional and academic situations.

    Cambridge English: Advanced is developed by University of Cambridge ESOL Examinations and has global recognition.

Sprog

  • Romanian

    Modersmåls- eller tosprogsfærdighed

  • English

    Komplet professionel færdighed

  • French

    Begrænset praktisk færdighed

  • Danish

    Begrænset praktisk færdighed

Organisationer

  • ACM

    Member

    – nu

    The Association for Computing Machinery (ACM) is an international learned society for computing. It was founded in 1947, and is the world's largest scientific and educational computing society.

  • PROSA

    Member

    – nu

    PROSA er den eneste fagforening, der udelukkende organiserer it-professionelle. Derfor har vi ekspertise i de udfordringer, du som it-professionel møder i dit arbejds- eller studieliv.

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