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8th VS-GAMES 2016: Barcelona, Spain
- 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016. IEEE Computer Society 2016, ISBN 978-1-5090-2722-4
- Stéphanie Mader, Guillaume Levieux, Stéphane Natkin:
A Game Design Method for Therapeutic Games. 1-8 - Spyros Vosinakis, Panayiotis Koutsabasis, Dimitris Makris, Ekati Sagia:
A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application. 1-8 - Thomas J. Rose, Anastasios G. Bakaoukas:
Algorithms and Approaches for Procedural Terrain Generation - A Brief Review of Current Techniques. 1-2 - Azeneth Patiño, Margarida Romero, Jean-Nicolas Proulx:
Analysis of Game and Learning Mechanics According to the Learning Theories. 1-4 - Álvaro Sarasúa, Mark S. Melenhorst, Carles Fernandes Julià, Emilia Gómez:
Becoming the Maestro - A Game to Enhance Curiosity for Classical Music. 1-4 - Bojan Kerous, Fotis Liarokapis:
Brain-Computer Interfaces - A Survey on Interactive Virtual Environments. 1-4 - Gloria Gomez, David Crombie:
Bridging Design Prototypes in the Development of Games for Formal Learning Environments. 1-5 - Christopher Stifter, Sarah Edenhofer, Sebastian von Mammen:
Come Fly with Me - Perceive the World through a Mosquito's Senses. 1-4 - Alejandro Romero-Hernández, Cesar Diaz-Faes Perez, Manuel Gonzalez Riojo, Antonio Calvo-Morata, Borja Manero:
Computers or Tablets? Choosing Devices for Educational Videogames. 1-8 - Erwin M. Peters, Bram Heijligers, Josse de Kievith, Xavier Razafindrakoto, Ruben van Oosterhout, Carlos Santos, Igor Mayer, Max M. Louwerse:
Design for Collaboration in Mixed Reality: Technical Challenges and Solutions. 1-7 - Georgia Kontogianni, Christos Koutsaftis, Margarita Skamantzari, Andreas Georgopoulos, Christina Chrysanthopoulou:
Developing and Exploiting 3D Textured Models for a Serious Game Application. 1-4 - Yuki Tanaka, Hidetake Uwano, Tomohiro Ichinose, Shinya Takehara:
Effects of Gamified Quiz to Student's Motivation and Score. 1-4 - Carlos Mauricio Castaño Díaz, Birgit Dorner, Heinrich Hussmann, Jan-Willem Strijbos:
Eppur Si Muove - Considerations in the Research of Commercial Video Games. 1-4 - Abdelali Slimani, Lotfi Elaachak, Fatiha Elouaai, Mohammed Bouhorma:
Evaluation-Driven Design for Serious Games, the Multilayer Methodology and Collaborative Framework. 1-3 - Pejman Sajjadi, Joachim Vlieghe, Olga De Troyer:
Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design. 1-8 - Ines Ayed, Adel Ghazel, Antoni Jaume-i-Capó, Biel Moyà Alcover, Javier Varona, Pau Martínez-Bueso:
Fall Prevention Serious Games for Elderly People Using RGBD Devices. 1-3 - Susan M. Ferreira, Charles Gouin-Vallerand, Richard Hotte:
Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries. 1-8 - Min Jiang, Jian Chang, Mark Dodwell, Jeremy Jekins, Hui-jun Yang, Jian-Jun Zhang:
Game Prototype for Understanding Safety Issues of Life Boat Launching Process. 1-8 - Jordi Janer, Emilia Gómez, Agustín Martorell, Marius Miron, Benjamin de Wit:
Immersive Orchestras: Audio Processing for Orchestral Music VR Content. 1-2 - John Edison Muñoz Cardona, Monica S. Cameirao, Teresa Paulino, Sergi Bermúdez i Badia, Elvio Rubio:
Modulation of Physiological Responses and Activity Levels during Exergame Experiences. 1-8 - Hui Liang, Shujie Deng, Jian Chang, Jian-Jun Zhang, Can Chen, Ruofeng Tong:
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation. 1-9 - Hui Liang, Shujie Deng, Jian Chang, Jian-Jun Zhang, Can Chen, Ruofeng Tong:
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation. 1-9 - Raquel Paiva Godinho, Ruth S. Contreras Espinosa:
Open Device Lab: An Analysis of Available Devices in the Gaming Market. 1-4 - Simon Kerler, Johannes Vilsmeier, Sarah Edenhofer, Sebastian von Mammen:
Pheromander: Real-Time Strategy with Digital Pheromones. 1-4 - Richard Konecny, Stella Sylaiou, Fotis Liarokapis:
Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games. 1-8 - Carmen Ramos, Tania Patino:
Program with Ixquic: Educative Games and Learning in Augmented and Virtual Environments. 1-2 - Sherif Ismail, Slim Abdennadher, Wael Abouelsaadat:
Rules on Wheels: A Serious Game for Teaching Traffic Signs. 1-7 - Sebastian von Mammen:
Self-Organisation in Games, Games on Self-Organisation. 1-8 - Brian F. Goldiez, Anastasia Angelopoulou:
Serious Games - Creating an Ecosystem for Success. 1-7 - Jose A. Piedra-Fernández, Juan J. Ojeda-Castelo, Cesar Bernal-Bravo, Luis Iribarne-Martinez:
Sign Communication for People with Disabilities Using Kinect Technology at Home. 1-2 - Georgi Dzhambazov, Kamen Goranchev:
Sing Master: An Intelligent Mobile Game for Teaching Singing. 1-2 - Robin Han, Dominik Auer, Sarah Edenhofer, Sebastian von Mammen:
Skynetz: A Playful Experiential Robotics Simulator. 1-4 - Hein de Graaf:
Social Inclusion through Games and VR. 1-2 - Jose A. Piedra-Fernández, Adolfo J. Cangas, Juan J. Ojeda-Castelo, Diego Cangas, Antonio Jesús Fernández-García:
Stigma-Stop a Serious Game against the Stigma in Mental Disorders. 1-4 - Pavlos Nicolaou, Michael Loizou, Fernando Loizides:
Stroke Event Simulator Using Virtual Reality. 1-2 - Eliseo Reategui, Marlom Zotti Bittencourt, João Batista Mossmann:
Students' Attitudes in Relation to Exergame Practices in Physical Education. 1-4 - Thomas Photiadis, Panayiotis Zaphiris:
The Subjective Well-Being via Virtual Worlds Experience. 1-4 - Ioannis Paliokas, Stella Sylaiou:
The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study. 1-8 - Yoichi Nagashima:
Towards the Biofeedback Game - with Interoception and Rehabilitation. 1-7 - Rafael Prieto de Lope, Nuria Medina-Medina:
Using UML to Model Educational Games. 1-4 - Fernando Bevilacqua, Per Backlund, Henrik Engström:
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress. 1-8 - Jose A. Piedra, Juan J. Ojeda-Castelo, Florencio Quero-Valenzuela, Inmaculada Piedra-Fernandez:
Virtual Environment for the Training of the Hands in Minimally Invasive Thoracic Surgery. 1-4 - Maja Pivec, Anika Kronberger:
Virtual Museum: Playful Visitor Experience in the Real and Virtual World. 1-4 - James Elliman, Michael Loizou, Fernando Loizides:
Virtual Reality Simulation Training for Student Nurse Education. 1-2 - Ioannis Paraskevopoulos, Emmanuel Tsekleves, Alyson Warland, Cherry Kilbride:
Virtual Reality-Based Holistic Framework: A Tool for Participatory Development of Customised Playful Therapy Sessions for Motor Rehabilitation. 1-8 - Evgenii Akchelov, Ekaterina Galanina:
Virtual World of Video Games. 1-4 - Oscar Garcia, Jordi Serra, Judith Membrives, Juan Jose Juarez:
Waypass: A Gamified Self-Knowledge Quest for Teenagers. 1-4 - Gerard Llorach, Alun Evans, Josep Blat, Giso Grimm, Volker Hohmann:
Web-Based Live Speech-Driven Lip-Sync. 1-4 - Andrea Gauthier, Jodie Jenkinson:
Woes of an RCT for Game-Based Learning Research - Past Problems and Potential Solutions. 1-2 - Joaquim Colàs, Alan Tapscott, Valeria Righi, Ayman Moghnieh, Josep Blat:
Yoway: Coupling Narrative Structure with Physical Exploration in Multi-Linear Locative Narratives. 1-7 - Anthony Lewis Brooks:
Zoom: A Serious Games Intervention Design Model - When Games Alone Are Not Enough! 1-6
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