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HCI 2020: Copenhagen, Denmark
- Qin Gao, Jia Zhou:
Human Aspects of IT for the Aged Population. Healthy and Active Aging - 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II. Lecture Notes in Computer Science 12208, Springer 2020, ISBN 978-3-030-50248-5
Health and Rehabilitation Technologies
- Christina Büsing, Sabrina Schmitz, Mariia Anapolska, Sabine Theis, Matthias Wille, Christopher Brandl, Verena Nitsch, Alexander Mertens:
Agent-Based Simulation of Medical Care Processes in Rural Areas with the Aid of Current Data on ICT Usage Readiness Among Elderly Patients. 3-12 - Mengjing Cai, Yinxia Li, Huimin Hu:
Research on the Standing Movement of the Elderly. 13-27 - Fangyuan Chang, Sanna Kuoppamäki, Britt Östlund:
Integrating Personal Emergency Response Systems (PERS) into Healthcare Professional Practices: A Scoping Review. 28-46 - Christian Eichhorn, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Böhm, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker:
Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients. 47-66 - Roberta Grimaldi, Eliseo Sciarretta, Giovanni Andrea Parente:
Defining User Requirements of a eHealth Mobile App for Elderly: The HomeCare4All Project Case Study. 67-77 - Naoki Inoue, Yuichiro Fujimoto, Alexander Plopski, Sayaka Okahashi, Masayuki Kanbara, Hsiu-Yun Hsu, Li-Chieh Kuo, Fong-Chin Su, Hirokazu Kato:
Effect of Display Location on Finger Motor Skill Training with Music-Based Gamification. 78-90 - Miyuki Iwamoto, Atsushi Nakazawa:
Comparison of Gaze Skills Between Expert and Novice in Elderly Care. 91-100 - Hsin-Hung Lin, Jui-Hung Cheng:
Application of Fuzzy Decision Model Selection of Product in Human Factors Design. 101-112 - Feng Liu:
Research on Smart Care System for Elder Sojourners. 113-127 - Hsin-Chang Lo, Mei-Chen Yang, Fu-Nien Lin:
A Prototype of Patient Decision Aid for Treating Obstructive Sleep Apnea. 128-137 - Anders Kalsgaard Møller:
The Design of Electronic Tagging and Tracking Solutions to Improve the Safety and Person-Centered Care for People with Dementia. 138-148 - Mateus de Souza Monteiro, Luciana Salgado, Flávio Seixas, Rosimere Santana:
Co-designing Strategies to Provide Telecare Through an Intelligent Assistant for Caregivers of Elderly Individuals. 149-166 - Sayaka Okahashi, Saori Sawada, Ayae Kinoshita:
Tablet-Based Comprehensive Cognitive Rehabilitation in Daily Life Using Virtual and Augmented Reality Technology. 167-176 - Erik Thorstensen, Torhild Holthe, Liv Halvorsrud, Dag Karterud, Anne Lund:
Technological Care - Health Professionals' Discourses on Technology in Home-Based Services Seen Through a Capability Approach. 177-195 - Hsiao-Ting Tseng, Hsieh-Hong Huang, Chen-Chiung Hsieh:
Active Aging AI Community Care Ecosystem Design. 196-208 - Yixiang Wu:
A Study on the Preference of Elderly Diabetic Patients to Blood Glucose Meters. 209-218
Well-Being, Persuasion, Health Education and Cognitive Support
- Wen-Yu Chao, Zachary Hass:
Choice-Based User Interface Design of a Smart Healthy Food Recommender System for Nudging Eating Behavior of Older Adult Patients with Newly Diagnosed Type II Diabetes. 221-234 - Juliette Charbonneaux, Karine Berthelot-Guiet:
"Older and Younger People": Towards a Cross-Generational Online Peer Support About Cancer. The Example of Glioblastoma on French Digital Platforms. 235-249 - Christel De Maeyer, Panos Markopoulos:
Are Digital Twins Becoming Our Personal (Predictive) Advisors? - 'Our Digital Mirror of Who We Were, Who We Are and Who We Will Become'. 250-268 - Yongyan Guo:
Persuasive Design Strategy of Online Health Education for Elderly Adults Based on TAM Model. 269-281 - Tatsuya Ishigaki, Jingyi You, Hiroki Takimoto, Manabu Okumura:
Supporting Information Recall for Elderly People in Hyper Aged Societies. 282-291 - Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Older Adults' Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study. 292-309 - Tuomas Kari, Anna Sell, Markus Makkonen, Stina Wallin, Pirkko Walden, Christer Carlsson, Lauri Frank, Joanna Carlsson:
Implementing a Digital Wellness Application into Use - Challenges and Solutions Among Aged People. 310-328 - Fumie Muroi, Xinyi Tao, Ting Han:
A Study on the Effect of Gamification on Alleviation Anxiety Levels of the Elderly in China. 329-342 - Anke Osterhoff, Liane Günther, Christian Thiel, Christian Grüneberg, Sascha Sommer:
ICF-Based Analysis of Barriers and Facilitators for Smartphone Usage in an App-Supported Training Program for Health and Well-Being of Older Users. 343-353 - Ágústa Pálsdóttir:
The Use of New Information and Communication Technology for Health Information Among Older Icelanders. 354-364 - Lu Peng, Rita W. L. Yu, Alan H. S. Chan, Hin Piu Yim:
Chronic Health Problems of Older Workers and Their Occupational Safety: A Meta-Analysis. 365-380 - Eva-Maria Schomakers, Luisa Vervier, Martina Ziefle:
The Impact of User Diversity on the Acceptance of mHealth for Aftercare - Identifying the User Types 'Assistance Seekers' and 'Privacy Supporters'. 381-400 - Marco Soldati, Carmen G. Zahn, Doruk Bildibay, Tabea Iseli, David Leisner, Mario Niederhauser, Markus Recher:
Create Video Games to Promote Well-Being of Elderly People - A Practice-Driven Guideline. 401-418 - Ramin Tadayon, Wataru Sakoda, Yuichi Kurita:
Stealth-Adaptive Exergame Design Framework for Elderly and Rehabilitative Users. 419-434
Aging in Place
- Shabnam FakhrHosseini, Chaiwoo Lee, Joseph F. Coughlin:
Home as a Platform: Levels of Automation for Connected Home Services. 451-462 - Christina Jaschinski, Somaya Ben Allouch, Oscar Peters, Jan van Dijk:
The Influence of Privacy on the Acceptance of Technologies for Assisted Living. 463-473 - Ying Jiang, Hua Dong:
Home as Experience: The Challenge and Opportunity of Care Home Design. 474-485 - Constance Lafontaine:
Towards Lively Surveillance? The Domestication of Companion Robots. 486-496 - Shuo-Fang Liu, Chun-Han Tsai, Ching-Fen Chang:
Explore the Demands of the Elderly by Integrating QFD and Scenario-Based Design. 497-509 - Julia Offermann-van Heek, Wiktoria Wilkowska, Martina Ziefle:
How to Handle Data Management of Assisting Lifelogging Technologies from a User's Point of View. 510-530 - Suphichaya Suppipat, Wei-Ming Cheng, Sheng-Ming Wang:
Contextual Design of Intergenerational Innovative Service for Aging in Place. 531-544 - Wiktoria Wilkowska, Julia Offermann-van Heek, Liane Colonna, Martina Ziefle:
Two Faces of Privacy: Legal and Human-Centered Perspectives of Lifelogging Applications in Home Environments. 545-564
Cultural and Entertainment Experiences for Older Adults
- Piermarco Aroldi, Fausto Colombo:
Media, Generations, and the Platform Society. 567-578 - Maria José Brites, Inês Amaral, Sofia José Santos:
Intergenerational Perspectives on Audiences Studies: From Youth to Senior Representations. 579-588 - Amir Doroudian, Eugène Loos, Anne Ter Vrugt, David Kaufman:
Designing an Online Escape Game for Older Adults: The Implications of Playability Testing Sessions with a Variety of Dutch Players. 589-608 - Kenichiro Ito, Ryogo Ogino, Atsushi Hiyama, Michitaka Hirose:
Evaluating Seniors' Virtual Reality Experience Performed at a Local Community Event in Japan. 609-621 - Blanka Klímová:
Computer-Based Foreign Language Learning Programs for the Elderly - A Review Study. 622-629 - Kao-Hua Liu, Tomoya Sasaki, Hiroyuki Kajihara, Atsushi Hiyama, Masahiko Inami, Chien-Hsu Chen:
Virtual Kayaking: A Local Culture-Based Virtual Reality Paddling Experience. 630-642 - Paola Panarese, Vittoria Azzarita:
Online Cultural Participation in Italy. The Role of Digital Media Across Generations. 643-660 - Liliana Vale Costa, Ana Isabel Veloso:
Gameful Tale-Telling and Place-Making from Tourists' Generation to Generation: A Review. 661-672 - Ana Isabel Veloso, Diogo Carvalho, João Sampaio, Sofia Ribeiro, Liliana Vale Costa:
Footour: Designing and Developing a Location-Based Game for Senior Tourism in the miOne Community. 673-687 - Valentina Volpi, Antonio Opromolla, Carlo Maria Medaglia:
Communicating a Scattered Cultural Urban Event: A Survey on User Needs Across Generations. 688-706 - Rita W. L. Yu, Wai Hung Yuen, Lu Peng, Alan H. S. Chan:
Acceptance Level of Older Chinese People Towards Video Shooting Games. 707-718
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