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Noor Shaker
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2010 – 2019
- 2019
- [i2]Matthias Bal, Hagen Triendl, Mariana Assmann, Michael Craig, Lawrence Phillips, Jarvist Moore Frost, Usman Bashir, Noor Shaker, Vid Stojevic:
Sparse hierarchical representation learning on molecular graphs. CoRR abs/1908.02065 (2019) - 2016
- [b1]Noor Shaker, Julian Togelius, Mark J. Nelson:
Procedural Content Generation in Games. Computational Synthesis and Creative Systems, Springer 2016, ISBN 978-3-319-42714-0, pp. 1-237 - [c32]Noor Shaker:
Intrinsically motivated reinforcement learning: A promising framework for procedural content generation. CIG 2016: 1-8 - [c31]Noor Shaker, Mohamed Abou-Zleikha:
Transfer learning for cross-game prediction of player experience. CIG 2016: 1-8 - 2015
- [c30]Kostas Karpouzis, Georgios N. Yannakakis, Noor Shaker, Stylianos Asteriadis:
The platformer experience dataset. ACII 2015: 712-718 - [c29]Noor Shaker, Mohammad Shaker, Mohamed Abou-Zleikha:
Towards Generic Models of Player Experience. AIIDE 2015: 191-197 - [c28]Mohamed Abou-Zleikha, Noor Shaker, Mads Græsbøll Christensen:
Preference learning with evolutionary Multivariate Adaptive Regression Spline model. CEC 2015: 2184-2191 - [c27]Walaa Baghdadi, Fawzya Shams Eddin, Rawan Al-Omari, Zeina Alhalawani, Mohammad Shaker, Noor Shaker:
A Procedural Method for Automatic Generation of Spelunky Levels. EvoApplications 2015: 305-317 - [c26]Mohamed Abou-Zleikha, Noor Shaker:
Evolving Random Forest for Preference Learning. EvoApplications 2015: 318-330 - [c25]Mohammad Shaker, Noor Shaker, Julian Togelius, Mohamed Abou-Zleikha:
A Progressive Approach to Content Generation. EvoApplications 2015: 381-393 - [c24]Mohammad Shaker, Noor Shaker, Mohamed Abou-Zleikha, Julian Togelius:
A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games. EvoApplications 2015: 430-442 - [c23]Noor Shaker, Mohamed Abou-Zleikha, Mohammad Shaker:
Active Learning for Player Modeling. FDG 2015 - [c22]Marco Scirea, Gabriella A. B. Barros, Noor Shaker, Julian Togelius:
SMUG: Scientific Music Generator. ICCC 2015: 204-211 - 2014
- [c21]Mohamed Abou-Zleikha, Noor Shaker:
PaTux: An Authoring Tool for Level Design through Pattern Customisation Using Non-Negative Matrix Factorization. AIIDE 2014 - [c20]Noor Shaker, Mohamed Abou-Zleikha:
Alone We Can Do So Little, Together We Can Do So Much: A Combinatorial Approach for Generating Game Content. AIIDE 2014 - [c19]Britton Horn, Steve Dahlskog, Noor Shaker, Gillian Smith, Julian Togelius:
A comparative evaluation of procedural level generators in the Mario AI framework. FDG 2014 - [c18]Julian Togelius, Noor Shaker, Georgios N. Yannakakis:
Active player modelling. FDG 2014 - [c17]Noor Shaker, Mohammad Shaker:
Towards Understanding the Nonverbal Signatures of Engagement in Super Mario Bros. UMAP 2014: 423-434 - 2013
- [j5]Julian Togelius, Noor Shaker, Sergey Karakovskiy, Georgios N. Yannakakis:
The Mario AI Championship 2009-2012. AI Mag. 34(3): 89-92 (2013) - [j4]Juan Ortega, Noor Shaker, Julian Togelius, Georgios N. Yannakakis:
Imitating human playing styles in Super Mario Bros. Entertain. Comput. 4(2): 93-104 (2013) - [j3]Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Crowdsourcing the Aesthetics of Platform Games. IEEE Trans. Comput. Intell. AI Games 5(3): 276-290 (2013) - [j2]Noor Shaker, Stylianos Asteriadis, Georgios N. Yannakakis, Kostas Karpouzis:
Fusing Visual and Behavioral Cues for Modeling User Experience in Games. IEEE Trans. Cybern. 43(6): 1519-1531 (2013) - [c16]Noor Shaker, Mohammad Shaker, Julian Togelius:
Evolving Playable Content for Cut the Rope through a Simulation-Based Approach. AIIDE 2013 - [c15]Noor Shaker, Mohammad Shaker, Julian Togelius:
Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels. AIIDE 2013 - [c14]Mohammad Shaker, Mhd Hasan Sarhan, Ola Al Naameh, Noor Shaker, Julian Togelius:
Automatic generation and analysis of physics-based puzzle games. CIG 2013: 1-8 - [c13]Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Likith Poovanna, Vinay Sudha Ethiraj, Stefan J. Johansson, Robert G. Reynolds, Leonard Kinnaird-Heether, Tom Schumann, Marcus Gallagher:
The turing test track of the 2012 Mario AI Championship: Entries and evaluation. CIG 2013: 1-8 - [c12]Noor Shaker, Mohammad Shaker, Ismaeel Abu-Abdallah, Mehdi Al-Zengi, Mohammad Hasan Sarhan:
A Quantitative Approach for Modelling and Personalizing Player Experience in First-Person Shooter Games. UMAP Workshops 2013 - [i1]Julian Togelius, Noor Shaker, Georgios N. Yannakakis:
Active Player Modelling. CoRR abs/1312.2936 (2013) - 2012
- [c11]Noor Shaker, Georgios N. Yannakakis, Julian Togelius, Miguel Nicolau, Michael O'Neill:
Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution. AIIDE 2012 - [c10]Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Towards player-driven procedural content generation. Conf. Computing Frontiers 2012: 237-240 - [c9]Noor Shaker, Miguel Nicolau, Georgios N. Yannakakis, Julian Togelius, Michael O'Neill:
Evolving levels for Super Mario Bros using grammatical evolution. CIG 2012: 304-311 - [c8]Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Digging Deeper into Platform Game Level Design: Session Size and Sequential Features. EvoApplications 2012: 275-284 - [c7]Stylianos Asteriadis, Kostas Karpouzis, Noor Shaker, Georgios N. Yannakakis:
Does your profile say it all? Using demographics to predict expressive head movement during gameplay. UMAP Workshops 2012 - [c6]Stylianos Asteriadis, Kostas Karpouzis, Noor Shaker, Georgios N. Yannakakis:
Towards Detecting Clusters of Players using Visual and Gameplay Behavioral Cues. VS-GAMES 2012: 140-147 - [p1]Julian Togelius, Georgios N. Yannakakis, Sergey Karakovskiy, Noor Shaker:
Assessing Believability. Believable Bots 2012: 215-230 - 2011
- [j1]Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben George Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter A. Mawhorter, Glen Takahashi, Gillian Smith, Robin Baumgarten:
The 2010 Mario AI Championship: Level Generation Track. IEEE Trans. Comput. Intell. AI Games 3(4): 332-347 (2011) - [c5]Noor Shaker, Stylianos Asteriadis, Georgios N. Yannakakis, Kostas Karpouzis:
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience. ACII (2) 2011: 547-556 - [c4]Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Feature analysis for modeling game content quality. CIG 2011: 126-133 - 2010
- [c3]Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Towards Automatic Personalized Content Generation for Platform Games. AIIDE 2010 - [c2]Sergey Karakovskiy, Noor Shaker, Julian Togelius, Georgios N. Yannakakis:
The Mario AI Championship. CIG 2010: 1-3
2000 – 2009
- 2008
- [c1]Noor Shaker, Mohamed Abou-Zleikha, Oumayma Al Dakkak:
SSML for Arabic Language. TSD 2008: 657-664
Coauthor Index
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