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VRST 2014: Edinburgh, UK
- Rynson W. H. Lau, Dinesh Manocha, Taku Komura, Aditi Majumder, Weiwei Xu:
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, VRST 2014, Edinburgh, United Kingdom, November 11-13, 2014. ACM 2014, ISBN 978-1-4503-3253-8
Device and interface
- Manuel Prätorius, Dimitar Valkov, Ulrich Burgbacher, Klaus H. Hinrichs:
DigiTap: an eyes-free VR/AR symbolic input device. 9-18 - Ludovico Carozza, Frédéric Bosché, Magdy M. Abdel Wahab:
Robust 6-DOF immersive navigation using commodity hardware. 19-22 - Marcello Carrozzino, Giovanni Avveduto, Franco Tecchia, Pavel Gurevich, Benjamin Cohen:
Navigating immersive virtual environments through a foot controller. 23-26 - Deok-Jae Song, Jinah Park:
AnyHaptics: a haptic plug-in for existing interactive 3D graphics applications. 27-30
Graphics
- Xiaosheng Li, Xiaowei He, Xuehui Liu, Baoquan Liu, Enhua Wu:
Multiphase surface tracking with explicit contouring. 31-40 - Peter Sandilands, Taku Komura:
Model topology change with correspondence using electrostatics. 41-44 - Liming Yang, Jean-Marie Normand, Guillaume Moreau:
Robust random dot markers: towards augmented unprepared maps with pure geographic features. 45-54 - Alexandra Covaci, Anne-Hélène Olivier, Franck Multon:
Third person view and guidance for more natural motor behaviour in immersive basketball playing. 55-64
Tracking and recognition
- Soonchan Park, Moonwook Ryu, Ju Yong Chang, Jiyoung Park:
A hand posture recognition system utilizing frequency difference of infrared light. 65-68 - Vincent Agnus, Stéphane Nicolau, Luc Soler:
Illumination independent marker tracking using cross-ratio invariance. 69-72 - Franco Tecchia, Giovanni Avveduto, Raffaello Brondi, Marcello Carrozzino, Massimo Bergamasco, Leila Alem:
I'm in VR!: using your own hands in a fully immersive MR system. 73-76 - Doohee Yun, Hyunseok Chang, T. V. Lakshman:
Accelerating vision-based 3D indoor localization by distributing image processing over space and time. 77-86 - Domagoj Baricevic, Tobias Höllerer, Pradeep Sen, Matthew A. Turk:
User-perspective augmented reality magic lens from gradients. 87-96
Character animation
- Edmond S. L. Ho, He Wang, Taku Komura:
A multi-resolution approach for adapting close character interaction. 97-106 - Wenxi Liu, Zhe Huang, Rynson W. H. Lau, Dinesh Manocha:
Data-driven sequential goal selection model for multi-agent simulation. 107-116 - Liuyang Zhou, Zhiguang Liu, Howard Leung, Hubert P. H. Shum:
Posture reconstruction using Kinect with a probabilistic model. 117-125 - Patrick Simo Kanmeugne, Aurélie Beynier:
Towards real-time credible and scalable agent-based simulations of autonomous pedestrians navigation. 127-136
User study and data analysis
- Gerard Llorach, Alun Evans, Josep Blat:
Simulator sickness and presence using HMDs: comparing use of a game controller and a position estimation system. 137-140 - Luca Chittaro, Fabio Buttussi, Nicola Zangrando:
Desktop virtual reality for emergency preparedness: user evaluation of an aircraft ditching experience under different fear arousal conditions. 141-150 - Stephan Rehfeld, Henrik Tramberend, Marc Erich Latoschik:
Profiling and benchmarking event- and message-passing-based asynchronous realtime interactive systems. 151-159 - Andrew Irlitti, G. Stewart Von Itzstein, Ross T. Smith, Bruce H. Thomas:
Performance improvement using data tags for handheld spatial augmented reality. 161-165 - Marc Ericson C. Santos, Takafumi Taketomi, Christian Sandor, Jarkko Polvi, Goshiro Yamamoto, Hirokazu Kato:
A usability scale for handheld augmented reality. 167-176
Perception
- Gerd Bruder, Frank Steinicke:
Threefolded motion perception during immersive walkthroughs. 177-185 - Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl:
The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion. 187-190 - Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
Displaying shapes with various types of surfaces using visuo-haptic interaction. 191-196 - Steffen Gauglitz, Benjamin Nuernberger, Matthew A. Turk, Tobias Höllerer:
In touch with the remote world: remote collaboration with augmented reality drawings and virtual navigation. 197-205
Poster abstracts
- Ali Samini, Karljohan E. Lundin Palmerius:
A perspective geometry approach to user-perspective rendering in hand-held video see-through augmented reality. 207-208 - Paul Issartel, Florimond Guéniat, Mehdi Ammi:
A portable interface for tangible exploration of volumetric data. 209-210 - Ming Zhang, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta:
A projection-based mixed-reality display for exterior and interior of a building diorama. 211-212 - C. J. Davies, Alan Miller, Colin Allison:
A view from the hill: where cross reality meets virtual worlds. 213 - Gaoxiang Zeng, Taku Komura:
Braiding hair by braid theory. 215-216 - Markus Zank, Andreas M. Kunz:
Cost based estimation of intended locomotion targets using human locomotion models. 217-218 - JunJun Pan, Junxuan Bai, Xin Zhao, Aimin Hao, Hong Qin:
Dissection of hybrid soft tissue models using position-based dynamics. 219-220 - Nicholas T. Swafford, Bastiaan Johannes Boom, Kartic Subr, David Sinclair, Darren Cosker, Kenny Mitchell:
Dual sensor filtering for robust tracking of head-mounted displays. 221-222 - Ragaad AlTarawneh, Shah Rukh Humayoun, Achim Ebert:
ExpanD: a stereoscopic expanding technique for compound graphs. 223-224 - Siju Wu, Amine Chellali, Samir Otmane:
FingerOscillation: clutch-free techniques for 3D object translation, rotation and scale. 225-226 - Enrique Canessa, Livio Tenze:
FishEyA: live broadcasting around 360 degrees. 227-228 - Simon Stannus, Arko Lucieer, Wai-Tat Fu:
Natural 7DoF navigation & interaction in 3D geovisualisations. 229-230 - Jakob Andreas Bærentzen, Rasmus Stenholt:
On the benefits of stereo graphics in virtual obstacle avoidance tasks. 231-232 - Osama Halabi, Mariam Ba Hameish, Latefa T. Al-Naimi, Amna A. Al Kaabi:
Optimum design of haptic seat for driving simulator. 233-234 - Mark Miller, Andrew Cumming, Kevin Chalmers, Benjamin Kenwright, Kenny Mitchell:
Poxels: polygonal voxel environment rendering. 235-236 - Hirotake Yamazoe, Tomoko Yonezawa:
Synchronized AR environment for multiple users using animation markers. 237-238 - Tibor Goldschwendt, Christoph Anthes, Gerhard Schubert, Dieter Kranzlmüller, Frank Petzold:
The collaborative design platform protocol: a protocol for a mixed reality installation for improved incorporation of laypeople in architecture. 239-240 - Bo Fu, Yukang Liu, Yuming Zhang, Ruigang Yang:
Virtualized welding: a new paradigm for tele-operated welding. 241-242
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