Sword of Convallaria 12+

For This World of Peace

XD Entertainment Pte Ltd

Designed for iPad

    • 4.7 • 4.7K Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

Sword of Convallaria revitalizes the beloved Japanese turn-based & pixel art genre! Immerse yourself in a world of strategic victories, breathtaking visuals, and epic soundtracks, all tied together by a captivating storyline. Your story, your move!

STRATEGIC TURN-BASED COMBAT

Sword of Convallaria brings to mobile the most authentic grid-based tactical battles! Deploy unique allies against diverse enemy types and use every battlefield detail to secure victory!

PROFOUND STORY

Journey through space and time to Iria, a mineral-rich country whose magical resources have drawn unwanted attention from dangerous external factions. As tensions rise and riots break out, it’s up to you as a mercenary leader to navigate complex situations whilst finding ways to save the fate of Iria.


CHOICE-BASED NARRATIVE

The fate of Iria rests on your choices! Your decisions shape how your town evolves and influence the unfolding story. Be sure to build relations and skills to your advantage, and watch as the storyline changes depending on your choices and achievements!


MASTERFUL SCORE BY HITOSHI SAKIMOTO

Global music producer Hitoshi Sakimoto - best known for scoring FF Tactics, FFXII, and Tactics Ogre - lends his musical genius to Sword of Convallaria with his finest musical pieces to date.

His flawless scores perfectly complement the game's atmosphere and plot twists.


ENHANCED 3D-LIKE PIXEL ART

The popular pixel-style graphics incorporates modern 3D renderings such as real-time shading, full-screen bloom, dynamic depth of field, HDR, etc., thereby contributing to premium HD picture quality and lighting effects.


STUNNING HERO COLLECTION & DEVELOPMENT

Recruit and train a roster of unique companions at the tavern, teach them amazing skills, build their equipment at the forge, improve their stats in the training field, and lead your self-built mercenary group into legendary quests with different factions!


JAPANESE VOICE-OVER STARS

Enjoy performances from over 40 anime and game voice-acting legends like Inoue Kazuhiko, Yuki Aoi, and Eguchi Takuya who bring each character to life.

What’s New

Version 1.13.0

1. New Legendary Character "Auguste" Now Available
2. New Event "Shadow of Calamity"
3. New Clash Season "Crossfire" Begins
4. Introducing the new season of Cornucopia "Autumn Tapestry III"
5. New Gift Packs for Sale
6. Fixed some bugs
7. Fixed some localization display issues and text description problems

Ratings and Reviews

4.7 out of 5
4.7K Ratings

4.7K Ratings

Editors’ Notes

This retro-inspired tactical RPG has a bit of everything: a great story, a magical cat, and the thrill of shoving enemies off ledges.

kenaimeansblackbear ,

Sets the bar

I’ve been playing mobile games for about 10 years now and have been attracted to many of these turn based, pixel, tactics-like RPGs. I’d say that this game sets the bar in terms of the best in class as of writing this. The mechanics are deep and interesting. Plenty of ways to power up units from skill tree decisions to weapons/armor. This game is also basically 2 in one. One part of it is more similar to typical gatcha games with a lot of energy based game modes to gain upgrade material. The second part is somewhat independent, is a single player story driven rogue-like(?) where you are trying to unlock different potential endings to the story. This part of the game could be its own game in and of itself and would have been worth purchasing on steam. Even better is that the story is actually GOOD! It’s not super cliche and you have to make hard decisions.

My one wish right now is that the devs would make some of the weaker legendary rarity units a bit better. Doesn’t feel great to roll a super cool looking unit to realize it’s actually kind of weak compared to the others (Guzman!).

TheGamestarter ,

Not the best guy for reviews

I think it has potential but here’s where I get annoyed you have events spread out everywhere like a open world game would with free activities so when you do that and add tiny but meaningful buttons towards claiming said event rewards I miss out especially when you make the events require conditions to participate so I’m thinking when I can’t find the reward claim screen because it’s tiny and not as big as other buttons on that screen that oh I’m just not able to participate because I haven’t played that far yet. When you have events in about 7 to 9 menus each calling for your attention in someway or another it’s easy to tune out a tiny button or 2 that matters. My solution you put every single event log in or otherwise in the same location and make all push able buttons same size or at the least in the same window not 2 separate reward menus on the same screen. Yes I was estimating the menu with events but I was making a point about how spread out it is I bet most people don’t know there is more than 2 to 3 event menus it took me days to discover some of the others and unlocking pvp defense matches showed me another I didn’t know about today.

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The developer, XD Entertainment Pte Ltd, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

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