Pocket Rogues 12+
2D Action-RPG & Roguelike
Alexej Leonydov
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- Free
- Offers In-App Purchases
Screenshots
Description
Dynamic Roguelike Action-RPG, played in real time from a top down 2D perspective. Raid endless dungeons, upgrade guild fortress and develop own heroes!
POCKET ROGUES brings old school ACTION-RPG flavor to the ROGUELIKE genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.
FEATURES:
• THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
• TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
• EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
• THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
• Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
• REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.
Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!
“For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”
ULTIMATE version of the Pocket Rogues is already available!
https://itunes.apple.com/app/pocket-rogues-ultimate/id1316150324?mt=8
> Discord (Eng): https://discord.gg/nkmyx6JyYZ
> Facebook (Eng): http://www.facebook.com/PocketRogues
For all questions, you can also contact the developer directly: [email protected]
What’s New
Version 1.37.2
[GENERATION]
- Added a new Ambush
- Added a new lair consisting of only a few rooms - Rat's Nest (encountered only in the Catacombs)
- Added a new type of altar - Altar of Speed
- Significantly reduced the maximum size of floors generated for the Lost Tomb
- Upon clearing the Lost Tomb, the player will receive a bonus chest, just like when clearing the Rat's Nest
- Maimed Wolfs now appear in the Catacombs after floor 15
[ITEMS]
- Added a new consumable item - "Phalanx Shard". When used, the character instantly teleports to the point where they spawned on this floor
[BALANCE]
- When cleansing a corrupted altar, there is a chance that several enemies will appear at once
- Bosses, mini-bosses, and all chests now drop significantly more gold
- Reduced the influence of the character's level and Guild level on the level of generated monsters
- Slightly reduced the bonus to base HP and damage dealt, gained by monsters with each level
- Reduced the base defense stat for all monster champions
- Animated creatures now shoot more accurately at moving targets
- Blackleaf Decoction now restores 50% of max HP to each companion (instead of 50 units)
- Corpse Eater can no longer regenerate HP or level up when killing enemies if a torch is pointed at it or Paralysis is applied; the effectiveness of healing in such conditions is reduced
- Damage from the Mercenary Mage's "Fire Breath" skill per tick has been significantly increased (from 8% of its normal damage to 24%); it now deals fire-type damage instead of pure magical damage
[MISC]
- Control settings for keyboard, mouse, and gamepad have been reintroduced. They have been significantly expanded and now support gamepad calibration and many additional features
- Added animations for Witches and all types of Orcs
- Improved impact when creatures take damage
- The camera will zoom out if the targeted enemy is too far away
- Power attacks now deal double damage to chests and other destructible objects
- Captured Souls are no longer displayed in the creature list on a floor, and their defeat is no longer required to clear the floor
- Certain types of enhanced creatures are now highlighted not only by color but also by additional visual and sound effects (explosive, cursed, and resurrected)
- Combat speed now accelerates the Berserker's "Steel whirlwind" animation (previously, it didn't change visually)
- Reduced the required hold time for gamepad buttons to activate instant healing and create a portal after clearing a floor
- Reduced the camera zoom speed using the gamepad stick
- Movement speed on the character stats screen is now displayed more accurately
[FIXED]
- Returning to the Fortress with a tome that has the effects of "Secrets of Flame" or "Sacred Dogmas" could cause an error preventing the same character from continuing the game
- Some skills that applied effects to the character could incorrectly remove old effects (e.g., causing HP regeneration to become negative)
- Pandemonium did not increase the maximum number of summonable creatures
- If a critical location generation error occurred, the game will now attempt to send the player to the Camp instead of generating an empty floor
- In the Borderlands, black lines could appear at the edges of floor tiles
- Objects will no longer generate near chests in dead-end rooms (e.g., traps spawning on top of chests in the Prison)
- Dropped items from the inventory could sometimes still land directly under the character's feet, causing them to be immediately picked up
- The Skeleton Giant ignored walls and other obstacles in its line of sight
Ratings and Reviews
Simple, yet Brilliant
This is something I’ve been scavenging the app store for, for a long time. It would be a surprise to people not looking for it, as these games seem like they would be common, but no- games that are of this genre, good quality, fun, and just the right complexity are almost none existent (I’ve never seen one in over 5-6 yrs on iOS (iPad)). The game is great, balance is good, controls are good, settings contains just about everything the player needs, and the game is deep enough for several hours of gameplay to still not get everything. There is only one or two issues I have, those being about the guild area- 1. letting us know how many total possible buildings there are would be helpful, so we don’t have to wonder if we have everything or not, and 2. the guild concept is slightly confusing because after the tutorial ends, we get no more quests for a guild (not talking about the 3 quests that reset daily here, unless if those are guild quests)- where did the guild and their quests go? Where is this guild? Will we encounter more guild member (npc’s) who will give more quests or story? And, do any buildings contribute to meeting other guild npc's (not the one we can meet at camp after buying the specific building)?
Well, in summary, great game- wonderful way to burn some time and have some fun. An invaluable asset to the genre on the app store here, and I look forward to putting many more hours into this game.
Teargos.
ONLY thing I qualm with.
Not being able to access the mentor to return back to the guild from the beginning of the game, from the camp site. I make it all the way through the first 5 floors of the first dungeon, after finishing three prologue, loaded with a lot of loot to end up dying by the first boss ; A’s one has no option to increase stats in the dungeon until unlocking said feature. Only reason 4 stars instead of5. Being skilled from the gate gets no rewarding even in a random chance scenario to retain any of the beginning loot.
Keep up the good work team! You’re doing great in developing a unique and wonderful game!💪
Be prepared to spend a lot or be forced to grind for years.
Aside from the glaring issues with touch controls (they are clunky and you literally cannot get through the game with them), this game is more about “how long have you played?” Or “how much have you spent?” Rather than how good you are. The big problem is that it totally could be about skill. The mechanics are there. However the game will force you to grind or spend anyway. Have a great run going where you’ve put maneuvered, fought intelligently, obtained great items? Too bad, you’re about to get “ambushed” which is an impossible to beat event unless you have dumped months into runs, or you have spent $50+ on gems. Instead of skill checks the game gives you spending checks like this. It will either be an ambush (the game randomly dumps you into a huge swarm of enemies that you have no chance of beating) or a boss fight with a boss that has so much HP you’ll literally laugh at how unfeasible it is for how soon into the game you encounter it. Seriously, I’ve spent $20 on gems, and have played at least 100 runs and the game won’t allow me passed floor 5. It’s not an issue with rogue like experience either. I regularly play and beat shattered pixel dungeon. This game is simply a very well-disguised cash grab.
App Privacy
The developer, Alexej Leonydov, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Contact Info
- Identifiers
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Information
- Seller
- Alexej Leonydov
- Size
- 257.2 MB
- Category
- Games
- Compatibility
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- iPhone
- Requires iOS 13.0 or later.
- iPad
- Requires iPadOS 13.0 or later.
- iPod touch
- Requires iOS 13.0 or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Game Controller
- Recommended The developer, Alexej Leonydov, designed this game to be played with a controller for the best experience.
- Languages
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English, Russian, Ukrainian
- Age Rating
- 12+ Infrequent/Mild Profanity or Crude Humor Infrequent/Mild Horror/Fear Themes Frequent/Intense Cartoon or Fantasy Violence
- Copyright
- © 2017 ФЛП Леонидов А.Н.
- Price
- Free
- In-App Purchases
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- PocketRogues - Handful of Gems $0.99
- PocketRogues - Bag of Gems $2.99
- PocketRogues - Chest of Gems $6.99
- PocketRogues-Treasure of Gems $14.99
- Pocket Rogues-Mountain of Gems $29.99
Supports
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Game Controllers
Play this game with your favorite compatible controller.
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Game Center
Challenge friends and check leaderboards and achievements.