Tutorial#
This document describes how to use LLDB if you are already familiar with GDBâs command set. We will start with some details on LLDB command structure and syntax.
Command Structure#
Unlike GDBâs quite free-form commands, LLDBâs are more structured. All commands are of the form:
<noun> <verb> [-options [option-value]] [argument [argument...]]
The command line parsing is done before command execution, so it is the same for all commands. The command syntax for basic commands is very simple.
Arguments, options and option values are all white-space separated.
Either single
'
or double-quotes"
(in pairs) are used to protect white-spaces in an argument.Escape backslashes and double quotes within arguments should be escaped with a backslash
\
.
This makes LLDBâs commands more regular, but it also means you may have to quote some arguments in LLDB that you would not in GDB.
There is one other special quote character in LLDB - the backtick `
.
If you put backticks around an argument or option value, LLDB will run the text
of the value through the expression parser, and the result of the expression
will be passed to the command. So for instance, if len
is a local
int
variable with the value 5
, then the command:
(lldb) memory read -c `len` 0x12345
Will receive the value 5
for the count option, rather than the string len
.
Options can be placed anywhere on the command line, but if the arguments begin
with a -
then you have to tell LLDB that you are done with options for the
current command by adding an option termination: --
.
So for instance, if you want to launch a process and give the process launch
command the --stop-at-entry
option, yet you want the process you are about
to launch to be launched with the arguments -program_arg value
, you would type:
(lldb) process launch --stop-at-entry -- -program_arg value
We also tried to reduce the number of special purpose argument parsers, which sometimes forces the user to be explicit about their intentions. The first instance you willl see of this is the breakpoint command. In GDB, to set a breakpoint, you might enter:
(gdb) break foo.c:12
To break at line 12
of foo.c
, and:
(gdb) break foo
To break at the function foo
. As time went on, the parser that tells foo.c:12
from foo
from foo.c::foo
(which means the function foo
in the file foo.c
)
got more and more complex. Especially in C++ there are times where there is
really no way to specify the function you want to break on.
The LLDB commands are more verbose but also more precise and allow for intelligent auto completion.
To set the same file and line breakpoint in LLDB you can enter either of:
(lldb) breakpoint set --file foo.c --line 12
(lldb) breakpoint set -f foo.c -l 12
To set a breakpoint on a function named foo
in LLDB you can enter either of:
(lldb) breakpoint set --name foo
(lldb) breakpoint set -n foo
You can use the --name
option multiple times to make a breakpoint on a set of
functions as well. This is convenient since it allows you to set common
conditions or commands without having to specify them multiple times:
(lldb) breakpoint set --name foo --name bar
Setting breakpoints by name is even more specialized in LLDB as you can specify
that you want to set a breakpoint at a function by method name. To set a
breakpoint on all C++ methods named foo
you can enter either of:
(lldb) breakpoint set --method foo
(lldb) breakpoint set -M foo
To set a breakpoint Objective-C selectors named alignLeftEdges:
you can enter either of:
(lldb) breakpoint set --selector alignLeftEdges:
(lldb) breakpoint set -S alignLeftEdges:
You can limit any breakpoints to a specific executable image by using the
--shlib <path>
(-s <path>
for short):
(lldb) breakpoint set --shlib foo.dylib --name foo
(lldb) breakpoint set -s foo.dylib -n foo
The --shlib
option can also be repeated to specify several shared libraries.
Suggestions on more interesting primitives of this sort are also very welcome.
Just like GDB, the LLDB command interpreter does a shortest unique string match on command names, so the following two commands will both execute the same command:
(lldb) breakpoint set -n "-[SKTGraphicView alignLeftEdges:]"
(lldb) br s -n "-[SKTGraphicView alignLeftEdges:]"
LLDB also supports command completion for source file names, symbol names, file
names, etc. Completion is initiated by hitting TAB. Individual options in a
command can have different completers, so for instance, the --file <path>
option in breakpoint
completes to source files, the --shlib <path>
option
to currently loaded shared libraries, etc. You can even do things like if you
specify --shlib <path>
, and are completing on --file <path>
, LLDB will only
list source files in the shared library specified by --shlib <path>
.
The individual commands are pretty extensively documented. You can use the help
command to get an overview of which commands are available or to obtain details
about specific commands. There is also an apropos
command that will search the
help text for all commands for a particular word and dump a summary help string
for each matching command.
Finally, there is a mechanism to construct aliases for commonly used commands. For instance, if you get annoyed typing:
(lldb) breakpoint set --file foo.c --line 12
You can do:
(lldb) command alias bfl breakpoint set -f %1 -l %2
(lldb) bfl foo.c 12
LLDB has a few aliases for commonly used commands (e.g. step
, next
and
continue
) but it does not try to be exhaustive because in our experience it
is more convenient to make the basic commands unique down to a letter or two,
and then learn these sequences than to fill the namespace with lots of aliases,
and then have to type them all the way out.
If the alias abbreviation or the full alias command collides with another existing command, the command resolver will prefer to use the alias over any other command as far as there is only one alias command match.
However, users are free to customize LLDBâs command set however they like, and
since LLDB reads the file ~/.lldbinit
at startup, you can store all your
aliases there and they will be generally available to you. Your aliases are
also documented in the help
command so you can remind yourself of what you have
set up.
One alias of note that LLDB does include by popular demand is a weak emulator of
GDBâs break
command. It does not try to do everything that GDBâs break command
does (for instance, it does not handle foo.c::bar
). But it mostly works, and
makes the transition easier. Also, by popular demand, it is aliased to b
. If you
actually want to learn the LLDB command set natively, that means it will get in
the way of the rest of the breakpoint commands. Fortunately, if you do not like
one of our aliases, you can easily get rid of it by running, for example:
(lldb) command unalias b
You can also do:
(lldb) command alias b breakpoint
So you can run the native LLDB breakpoint command with just b
.
The LLDB command parser also supports ârawâ commands, where, after command
options are stripped off, the rest of the command string is passed
uninterpreted to the command. This is convenient for commands whose arguments
might be some complex expression that would be painful to backslash protect.
For instance, the expression
command is a ârawâ command for obvious reasons.
The help
output for a command will tell you if it is ârawâ or not, so you
know what to expect. The one thing you have to watch out for is that since raw
commands still can have options, if your command string has dashes in it,
you will have to indicate these are not option markers by putting --
after the
command name, but before your command string.
LLDB also has a built-in Python interpreter, which is accessible by the
script
command. All the functionality of the debugger is available as classes
in the Python interpreter, so the more complex commands that in GDB you would
introduce with the define
command can be done by writing Python functions
using the LLDB Python library, then loading the scripts into your running
session and accessing them with the script
command.
Loading a Program Into LLDB#
First you need to set the program to debug. As with GDB, you can start LLDB and specify the file you wish to debug on the command line:
$ lldb /Projects/Sketch/build/Debug/Sketch.app
Current executable set to '/Projects/Sketch/build/Debug/Sketch.app' (x86_64).
Or you can specify it after the fact with the file
command:
$ lldb
(lldb) file /Projects/Sketch/build/Debug/Sketch.app
Current executable set to '/Projects/Sketch/build/Debug/Sketch.app' (x86_64).
Setting Breakpoints#
We have discussed how to set breakpoints above. You can use help breakpoint set
to see all the options for breakpoint setting. For instance, you could do:
(lldb) breakpoint set --selector alignLeftEdges:
Breakpoint created: 1: name = 'alignLeftEdges:', locations = 1, resolved = 1
You can find out about the breakpoints you have set with:
(lldb) breakpoint list
Current breakpoints:
1: name = 'alignLeftEdges:', locations = 1, resolved = 1
1.1: where = Sketch`-[SKTGraphicView alignLeftEdges:] + 33 at /Projects/Sketch/SKTGraphicView.m:1405, address = 0x0000000100010d5b, resolved, hit count = 0
Note that setting a breakpoint creates a logical breakpoint, which could resolve to one or more locations. For instance, break by selector would set a breakpoint on all the methods that implement that selector in the classes in your program. Similarly, a file and line breakpoint might result in multiple locations if that file and line were inlined in different places in your code.
The logical breakpoint has an integer id, and its locations have an id within
their parent breakpoint (the two are joined by a .
, e.g. 1.1
in the example
above).
Also logical breakpoints remain live so that if another shared library were
to be loaded that had another implementation of the alignLeftEdges:
selector,
the new location would be added to breakpoint 1
(e.g. a 1.2
breakpoint would
be set on the newly loaded selector).
The other piece of information in the breakpoint listing is whether the breakpoint location was resolved or not. A location gets resolved when the file address it corresponds to gets loaded into the program you are debugging. For instance if you set a breakpoint in a shared library that then gets unloaded, that breakpoint location will remain, but it will no longer be resolved.
One other thing to note for GDB users is that LLDB acts like GDB with:
(gdb) set breakpoint pending on
Which means that LLDB will always make a breakpoint from your specification, even if it
could not find any locations that match the specification. You can tell whether
the expression was resolved or not by checking the locations field in
breakpoint list
, and LLDB reports the breakpoint as pending
when you set it so
you can tell you have made a typo more easily, if that was indeed the reason no
locations were found:
(lldb) breakpoint set --file foo.c --line 12
Breakpoint created: 2: file ='foo.c', line = 12, locations = 0 (pending)
WARNING: Unable to resolve breakpoint to any actual locations.
You can delete, disable, set conditions and ignore counts either on all the locations generated by your logical breakpoint, or on any one of the particular locations your specification resolved to. For instance, if you wanted to add a command to print a backtrace when you hit this breakpoint you could do:
(lldb) breakpoint command add 1.1
Enter your debugger command(s). Type 'DONE' to end.
> bt
> DONE
By default, the breakpoint command add command takes LLDB command line
commands. You can also specify this explicitly by passing the --command
option. Use --script
if you want to implement your breakpoint command using
the Python script instead.
This is a convenient point to bring up another feature of the LLDB command
help
. Do:
(lldb) help break command add
Add a set of commands to a breakpoint, to be executed whenever the breakpoint is hit.
Syntax: breakpoint command add <cmd-options> <breakpt-id>
etc...
When you see arguments to commands specified in the Syntax
section in angle brackets
like <breakpt-id>
, that indicates that that is some common argument type that
you can get further help on from the command system. So in this case you could
do:
(lldb) help <breakpt-id>
<breakpt-id> -- Breakpoint ID's consist major and minor numbers; the major etc...
Breakpoint Names#
Breakpoints carry two orthogonal sets of information: one specifies where to set the breakpoint, and the other how to react when the breakpoint is hit. The latter set of information (e.g. commands, conditions, hit-count, auto-continueâŚ) we call breakpoint options.
It is fairly common to want to apply one set of options to a number of breakpoints.
For instance, you might want to check that self == nil
and if it is, print a
backtrace and continue, on a number of methods. One convenient way to do that would
be to make all the breakpoints, then configure the options with:
(lldb) breakpoint modify -c "self == nil" -C bt --auto-continue 1 2 3
That is not too bad, but you have to repeat this for every new breakpoint you make, and if you wanted to change the options, you have to remember all the ones you are using this way.
Breakpoint names provide a convenient solution to this problem. The simple solution would be to use the name to gather the breakpoints you want to affect this way into a group. So when you make the breakpoint you would do:
(lldb) breakpoint set -N SelfNil
Then when you have made all your breakpoints, you can set up or modify the options using the name to collect all the relevant breakpoints.
(lldb) breakpoint modify -c "self == nil" -C bt --auto-continue SelfNil
That is better, but suffers from the problem that when new breakpoints get added, they do not pick up these modifications, and the options only exist in the context of actual breakpoints, so they are hard to store and reuse.
An even better solution is to make a fully configured breakpoint name:
(lldb) breakpoint name configure -c "self == nil" -C bt --auto-continue SelfNil
Then you can apply the name to your breakpoints, and they will all pick up these options. The connection from name to breakpoints remains live, so when you change the options configured on the name, all the breakpoints pick up those changes. This makes it easy to use configured names to experiment with your options.
You can make breakpoint names in your .lldbinit
file, so you can use them to
can behaviors that you have found useful and reapply them in future sessions.
You can also make a breakpoint name from the options set on a breakpoint:
(lldb) breakpoint name configure -B 1 SelfNil
which makes it easy to copy behavior from one breakpoint to a set of others.
Setting Watchpoints#
In addition to breakpoints, you can use help watchpoint to see all the commands
for watchpoint manipulations. For instance, you might do the following to watch
a variable called global
for write operation, but only stop if the condition
(global==5)
is true:
(lldb) watch set var global
Watchpoint created: Watchpoint 1: addr = 0x100001018 size = 4 state = enabled type = w
declare @ '/Volumes/data/lldb/svn/ToT/test/functionalities/watchpoint/watchpoint_commands/condition/main.cpp:12'
(lldb) watch modify -c '(global==5)'
(lldb) watch list
Current watchpoints:
Watchpoint 1: addr = 0x100001018 size = 4 state = enabled type = w
declare @ '/Volumes/data/lldb/svn/ToT/test/functionalities/watchpoint/watchpoint_commands/condition/main.cpp:12'
condition = '(global==5)'
(lldb) c
Process 15562 resuming
(lldb) about to write to 'global'...
Process 15562 stopped and was programmatically restarted.
Process 15562 stopped and was programmatically restarted.
Process 15562 stopped and was programmatically restarted.
Process 15562 stopped and was programmatically restarted.
Process 15562 stopped
* thread #1: tid = 0x1c03, 0x0000000100000ef5 a.out`modify + 21 at main.cpp:16, stop reason = watchpoint 1
frame #0: 0x0000000100000ef5 a.out`modify + 21 at main.cpp:16
13
14 static void modify(int32_t &var) {
15 ++var;
-> 16 }
17
18 int main(int argc, char** argv) {
19 int local = 0;
(lldb) bt
* thread #1: tid = 0x1c03, 0x0000000100000ef5 a.out`modify + 21 at main.cpp:16, stop reason = watchpoint 1
frame #0: 0x0000000100000ef5 a.out`modify + 21 at main.cpp:16
frame #1: 0x0000000100000eac a.out`main + 108 at main.cpp:25
frame #2: 0x00007fff8ac9c7e1 libdyld.dylib`start + 1
(lldb) frame var global
(int32_t) global = 5
(lldb) watch list -v
Current watchpoints:
Watchpoint 1: addr = 0x100001018 size = 4 state = enabled type = w
declare @ '/Volumes/data/lldb/svn/ToT/test/functionalities/watchpoint/watchpoint_commands/condition/main.cpp:12'
condition = '(global==5)'
hit_count = 5 ignore_count = 0
(lldb)
Starting or Attaching to Your Program#
To launch a program in LLDB you will use the process launch
command or one of
its built in aliases:
(lldb) process launch
(lldb) run
(lldb) r
You can also attach to a process by process ID or process name. When attaching
to a process by name, LLDB also supports the --waitfor
option which waits for
the next process that has that name to show up, and attaches to it
(lldb) process attach --pid 123
(lldb) process attach --name Sketch
(lldb) process attach --name Sketch --waitfor
After you launch or attach to a process, your process might stop somewhere:
(lldb) process attach -p 12345
Process 46915 Attaching
Process 46915 Stopped
1 of 3 threads stopped with reasons:
* thread #1: tid = 0x2c03, 0x00007fff85cac76a, where = libSystem.B.dylib`__getdirentries64 + 10, stop reason = signal = SIGSTOP, queue = com.apple.main-thread
Note the line that says 1 of 3 threads stopped with reasons:
and the lines
that follow it. In a multi-threaded environment it is very common for more than
one thread to hit your breakpoint(s) before the kernel actually returns control
to the debugger. In that case, you will see all the threads that stopped for
some interesting reason listed in the stop message.
Controlling Your Program#
After launching, you can continue until you hit your breakpoint. The primitive commands for process control all exist under the âthreadâ command:
(lldb) thread continue
Resuming thread 0x2c03 in process 46915
Resuming process 46915
(lldb)
At present you can only operate on one thread at a time, but the design will
ultimately support saying âstep over the function in Thread 1, and step into the
function in Thread 2, and continue Thread 3â etc. When LLDB eventually supports
keeping some threads running while others are stopped this will be particularly
important. For convenience, however, all the stepping commands have easy aliases.
So thread continue
is just c
, etc.
The other program stepping commands are pretty much the same as in GDB. You have got:
(lldb) thread step-in // The same as GDB's "step" or "s"
(lldb) thread step-over // The same as GDB's "next" or "n"
(lldb) thread step-out // The same as GDB's "finish" or "f"
By default, LLDB does defined aliases to all common GDB process control commands
(s
, step
, n
, next
, finish
). If LLDB is missing any, please add
them to your ~/.lldbinit
file using the command alias
command.
LLDB also supports the step by instruction versions:
(lldb) thread step-inst // The same as GDB's "stepi" / "si"
(lldb) thread step-over-inst // The same as GDB's "nexti" / "ni"
Finally, LLDB has a run until line or frame exit stepping mode:
(lldb) thread until 100
This command will run the thread in the current frame until it reaches line 100
in this frame or stops if it leaves the current frame. This is a pretty close
equivalent to GDBâs until
command.
One other useful thing to note about the lldb stepping commands is that they are implemented as a stack of interruptible operations. Until the operation - e.g. step to the next line - is completed, it will remain on the stack. If the step over is interrupted and control returned to you, any new stepping commands you issue wonât replace the step-over, but instead their operations will be pushed onto the stack after the original step over. Then each of them will be retired as they are completed, finally returning to the original step over operation.
Suppose, for instance, you step-over
a source line with a function call.
If there is a breakpoint in that function, hitting the breakpoint will interrupt
the step over. At that point, you will likely want to examine the state at
the breakpoint, maybe stepping around in that frame, or stepping into other
functions, running some expressions, etc.
Because the original step-over has remained on the stack, when youâve finished
your examinations, a simple continue
will resume the original step-over
operation, and you will arrive at the end of your starting source line in the
original frame.
This saves you from having to keep track of your original intention, and manually
issuing the requisite number of step-out
commands to get back to the frame
you were stepping over. The stack maintains that information for you.
Hand-called functions using the expr
command are also implemented by
operations on this same stack. So if you are calling some code with the expr
command,
and hit a breakpoint during the evaluation of that code, you can examine
the state where you stopped, and when youâre satisfied, issue a
continue
to finish the expression evaluation operation and print the function
result.
You can examine the state of the operations stack using the thread plan list
command, and if, for instance, you decide you donât actually want that outermost
next to continue running, you can remove it with the thread plan discard
command. If you are interested in following this process in more detail, the
lldb step
logging channel is useful source of information.
A process, by default, will share the LLDB terminal with the inferior process.
When in this mode, much like when debugging with GDB, when the process is
running anything you type will go to the STDIN
of the inferior process. To
interrupt your inferior program, type CTRL+C
.
If you attach to a process, or launch a process with the --no-stdin
option,
the command interpreter is always available to enter commands. It might be a
little disconcerting to GDB users to always have an (lldb)
prompt. This allows
you to set a breakpoint, or use any other command without having to explicitly
interrupt the program you are debugging:
(lldb) process continue
(lldb) breakpoint set --name stop_here
There are many commands that wonât work while running, and the command interpreter will let you know when this is the case. Please file an issue if it does not. This way of operation will set us up for a future debugging mode called thread centric debugging. This mode will allow us to run all threads and only stop the threads that are at breakpoints or have exceptions or signals.
The commands that currently work while running include interrupting the process
to halt execution (process interrupt
), getting the process status (process status
),
breakpoint setting and clearing (breakpoint [set|clear|enable|disable|list] ...
),
and memory reading and writing (memory [read|write] ...
).
The question of disabling stdio when running brings up a good opportunity to
show how to set debugger properties. If you always want to run in
the --no-stdin
mode, you can set this as a generic process property using the
LLDB settings
command, which is equivalent to GDBâs set
command.
In this case you would say:
(lldb) settings set target.process.disable-stdio true
Over time, GDBâs set
command became a wilderness of disordered options, so
that there were useful options that even experienced GDB users did not know
about because they were too hard to find. LLDB instead organizes the settings
hierarchically using the structure of the basic entities in the debugger. For
the most part anywhere you can specify a setting on a generic entity (threads,
for example) you can also apply the option to a particular instance. You can
view the available settings with the command settings list
and there is help
on the settings command explaining how it works more generally.
Examining Thread State#
Once you have stopped, LLDB will choose a current thread, usually the one that stopped âfor a reasonâ, and a current frame in that thread (on stop this is always the bottom-most frame). Many the commands for inspecting state work on this current thread/frame.
To inspect the current state of your process, you can start with the threads:
(lldb) thread list
Process 46915 state is Stopped
* thread #1: tid = 0x2c03, 0x00007fff85cac76a, where = libSystem.B.dylib`__getdirentries64 + 10, stop reason = signal = SIGSTOP, queue = com.apple.main-thread
thread #2: tid = 0x2e03, 0x00007fff85cbb08a, where = libSystem.B.dylib`kevent + 10, queue = com.apple.libdispatch-manager
thread #3: tid = 0x2f03, 0x00007fff85cbbeaa, where = libSystem.B.dylib`__workq_kernreturn + 10
The *
indicates that Thread 1 is the current thread. To get a backtrace for
that thread, do:
(lldb) thread backtrace
thread #1: tid = 0x2c03, stop reason = breakpoint 1.1, queue = com.apple.main-thread
frame #0: 0x0000000100010d5b, where = Sketch`-[SKTGraphicView alignLeftEdges:] + 33 at /Projects/Sketch/SKTGraphicView.m:1405
frame #1: 0x00007fff8602d152, where = AppKit`-[NSApplication sendAction:to:from:] + 95
frame #2: 0x00007fff860516be, where = AppKit`-[NSMenuItem _corePerformAction] + 365
frame #3: 0x00007fff86051428, where = AppKit`-[NSCarbonMenuImpl performActionWithHighlightingForItemAtIndex:] + 121
frame #4: 0x00007fff860370c1, where = AppKit`-[NSMenu performKeyEquivalent:] + 272
frame #5: 0x00007fff86035e69, where = AppKit`-[NSApplication _handleKeyEquivalent:] + 559
frame #6: 0x00007fff85f06aa1, where = AppKit`-[NSApplication sendEvent:] + 3630
frame #7: 0x00007fff85e9d922, where = AppKit`-[NSApplication run] + 474
frame #8: 0x00007fff85e965f8, where = AppKit`NSApplicationMain + 364
frame #9: 0x0000000100015ae3, where = Sketch`main + 33 at /Projects/Sketch/SKTMain.m:11
frame #10: 0x0000000100000f20, where = Sketch`start + 52
You can also provide a list of threads to backtrace, or the keyword all
to see all threads:
(lldb) thread backtrace all
You can select the current thread, which will be used by default in all the
commands in the next section, with the thread select
command:
(lldb) thread select 2
where the thread index is just the one shown in the thread list
listing.
Examining Stack Frame State#
The most convenient way to inspect a frameâs arguments and local variables is
to use the frame variable
command:
(lldb) frame variable
self = (SKTGraphicView *) 0x0000000100208b40
_cmd = (struct objc_selector *) 0x000000010001bae1
sender = (id) 0x00000001001264e0
selection = (NSArray *) 0x00000001001264e0
i = (NSUInteger) 0x00000001001264e0
c = (NSUInteger) 0x00000001001253b0
As you see above, if you do not specify any variable names, all arguments and
locals will be shown. If you call frame variable
passing in the names of
particular local variables, only those variables will be printed. For instance:
(lldb) frame variable self
(SKTGraphicView *) self = 0x0000000100208b40
You can also pass in a path to some sub-element of one of the available locals, and that sub-element will be printed. For instance:
(lldb) frame variable self.isa
(struct objc_class *) self.isa = 0x0000000100023730
The frame variable
command is not a full expression parser but it does
support a few simple operations like &
, *
, ->
, []
(no
overloaded operators). The array brackets can be used on pointers to treat
pointers as arrays:
(lldb) frame variable *self
(SKTGraphicView *) self = 0x0000000100208b40
(NSView) NSView = {
(NSResponder) NSResponder = {
...
(lldb) frame variable &self
(SKTGraphicView **) &self = 0x0000000100304ab
(lldb) frame variable argv[0]
(char const *) argv[0] = 0x00007fff5fbffaf8 "/Projects/Sketch/build/Debug/Sketch.app/Contents/MacOS/Sketch"
The frame variable command will also perform âobject printingâ operations on
variables (currently LLDB only supports ObjC printing, using the objectâs
description
method. Turn this on by passing the -o
flag to frame variable:
(lldb) frame variable -o self (SKTGraphicView *) self = 0x0000000100208b40 <SKTGraphicView: 0x100208b40>
You can select another frame to view with the "frame select" command
(lldb) frame select 9
frame #9: 0x0000000100015ae3, where = Sketch`function1 + 33 at /Projects/Sketch/SKTFunctions.m:11
You can also move up and down the stack by passing the --relative
(-r
) option.
We also have built-in aliases u
and d
which behave like their GDB equivalents.